I really like them. Good job Hellbent.
I used to practice this one for blands http://www.youtube.com/watch?v=Go1f69RAuhg
Even when I hit it perfectly I still died too fast to accomplish anything :)
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SteamID64 | 76561197960794303 |
SteamID3 | [U:1:528575] |
SteamID32 | STEAM_0:1:264287 |
Country | Canada |
Signed Up | November 16, 2012 |
Last Posted | March 31, 2021 at 5:07 PM |
Posts | 663 (0.2 per day) |
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I really like them. Good job Hellbent.
I used to practice this one for blands http://www.youtube.com/watch?v=Go1f69RAuhg
Even when I hit it perfectly I still died too fast to accomplish anything :)
It's not.
When you go into tech specs it MUST say 120 hz for the display.
I was kid of wondering what it would be like typing on it. I'M PUSHING THE TABLE HARDER DAMNIT!
What I didn't like about the blackwidow keyboard is the wierd angle of the spacebar. What the hell is that? I started using my index finger for spacebar because of that.
Agree with topre/buckling springs as the best keyswitch.
Well I'm going to do the stupid thing and order the razor edge pro. Mostly just to piss off my coworkers.
Radmanpine_beetleThe only problem I have with payload in 6s is the attacking team is forced to go through specific chokes that makes their uber really easy to kite. If they made a payload map where the movement of the cart could have a few different paths so you could avoid some really chokepoint infested areas it could work.The way most good PL maps are designed, there are two paths:
1. The path the cart takes, which is easily spammed and chokey.
2. The area youre supposed to push and contest to make pushing the cart easier(badwater 2nd roof, or upward 2nd hill/attic).
Teams dont usually push through the cart paths with uber. Why doesnt the cart just go over the area youre supposed to contest? I have no idea, im not a mapper.
The way you contest an area in 6s is completely different than how you would in hl. There's no areas where you are "supposed to fight". The objective is to capture the point, but how you go about doing is hugely focused on uber/player/positioning advantages. It might be a little bit like that in highlander but the consequences are far less severe. If you go 1 person down in highlander the entire team doesn't need to concede the area. If you wipe at mid and there med stays alive you're not completely fucked... The transition plays in highlander are slow enough to have a competitive time for each team.
http://www.celluon.com/shop_epic.php
Projector keyboard AND mouse.
Pretty damn cool, what are your thoughts on this bad boy.
I like oplaids articles when he used to do them.
The only problem I have with payload in 6s is the attacking team is forced to go through specific chokes that makes their uber really easy to kite. If they made a payload map where the movement of the cart could have a few different paths so you could avoid some really chokepoint infested areas it could work.
LanterN, we absolutely need to see your poop before we diagnose this any further.
BLoodSireI used to tell people all the time, only "Hey baby, I'm BloodSire" never really worked as a pick-up line.
Doesn't make sense... that should work. Did you forget to say you played for muscle milk?
Zimmypine_beetleHey Defy what if you're into child porn?There's still a place you can meet with like minded individuals. It's called prison.
You can avoid that by becoming a catholic priest.