I checked my files and I have a version called pl_boundary_b2.bsp which had much more open ledge with nearly no fences, and more hiding spots for red pyros. I mean it was kinda stupid and I understand why it was changed, but boy it was fun :D
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SteamID64 | 76561197996079017 |
SteamID3 | [U:1:35813289] |
SteamID32 | STEAM_0:1:17906644 |
Country | Turkey |
Signed Up | February 1, 2019 |
Last Posted | February 1, 2019 at 8:49 AM |
Posts | 3 (0 per day) |
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Casualpl_boundary_final ?
YES! Thank you! This has been bugging me for a while now, I wish I posted about it earlier :)
Hello,
I'm trying to remember an old payload map I played 4-5 years ago, and any help would be appreciated.
This was an industrial looking map, 1 stage if I remember correctly. The one thing that really stuck with me is about halfway through the map, the payload track would be on a long and straight ledge. When you were pushing the cart, your right side would have a deadly fall, so red pyros would come from the left side and airblast the hell out of you. Like I said, this was an industrial looking map and this was a ledge, not a cliff.
At the end of the ledge, the tracks would turn left and that was the last part of the map, where red snipers had couple of very good positions.
I know it's not much to go on, but if anyone is gonna remember it, it's going to be because of that ledge. Thanks!