Good soldier for mid-open. Doesn't get mad, although he does
sound like a fucking 12 year old :(
Account Details | |
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SteamID64 | 76561198159869674 |
SteamID3 | [U:1:199603946] |
SteamID32 | STEAM_0:0:99801973 |
Country | Canada |
Signed Up | March 25, 2016 |
Last Posted | May 15, 2020 at 11:27 AM |
Posts | 160 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
60 Hz |
Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Good soldier for mid-open. Doesn't get mad, although he does
sound like a fucking 12 year old :(
I love how most of the posts in my lft thread are just bumps....
LFT MEDIC OR SOLDIER
Seems pretty cool tbh.
I went from being the most stupid person in my class to most smart without studying... not sure if tf2 or everyone got more stupid....
- Updated the localization files
This is what I live for.
Nice 45 second intro for the title and 20 seconds of waiting until the first frag... Otherwise good job
After 9 years in development, it was worth the wait for this post.
Side-note, it's nice that tf2 is getting support from faceit.
Probably doing 6s, definetly doing ultiduo, lft med
lft med
The real question is how do you find a team...
I'm still looking for tryouts.
Lyreixare those fucking cannabis shaped particles
I had those installed a long time ago and because 0 servers run sv_pure I forgot about it...
pazerThe brightness of the medibeam particles has to do with the available alpha blending modes used on the individual particles themselves in dx8 vs dx9. In a nutshell, in dx8 as you add more color (red in this case) it fades from transparent to red to white, where in dx9 it just fades to pure red and stops.
In other words, you can't get dx9-style medibeams in dx8 without editing the particle effects or textures.
thanks for the answer btw., guess I'll just use the viewmodel_fov fix and hope my crosshair switcher doesn't fuck up.