radiohead
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SteamID64 | 76561198009832041 |
SteamID3 | [U:1:49566313] |
SteamID32 | STEAM_0:1:24783156 |
Country | Egypt |
Signed Up | July 21, 2012 |
Last Posted | August 8, 2014 at 9:52 PM |
Posts | 311 (0.1 per day) |
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canopy and edifice look like they could be viaduct and gpit replacements but i dont think people are unhappy enough with the rotation to actually do anything.
now im going to have to learn to aim this sucks
the 3 player campaign thing looks pretty dang fun
r4ptureFor the gunslinger, I can see the taking away regen on the mini, but it would still need to spawn with full health. I know people hate it, but keep in mind minis are designed to be deployed in the middle of a firefight, so if they spawned with 0 health and grew, they would be useless and killed instantly. I'm going to guess they'll change it to spawn with full health and no regen, which would still make it much easier to kill before deployment but not completely useless.
every class should be able to build an aimbot version of themselves so the game requires no more aim. but no gunslinger deploying with full health is pretty OP. i think deploying with half health would be balanced?? need to make stock engy less lame too...been trying to use the short circuit and it made stock engy pretty fun.
finally, probably HL lobby with this update? better be gunslinger nerf also....the dead ringer change is brilliant. always enjoyed trying to find obvious dead ringer spies after they dead ring and shoot where i think they are. now, spies will have to dodge that shit and it will actually be worth it in some cases and not just some dumb thing.
the change in OP looks like a good change
i would recommend cp_bladeend64_72 when he eventually names it something better. hands down, my favorite map made in the 72hr mapping contest. its a lot like gorge, but better imo. 2nd half isnt entirely indoors which is nice.
weve been playing standin/process nonstop for the past few hours in small pub on tf2m server. standin wasnt too bad in such a small game (6v6) and a bunch of people remarked on how it was confusing at first but now they get it and they like it. thought it played pretty well.
also there is like no health which i guess was for medic's lack of usefulness in 6s, people complained about that a lot- not sure if will be changed for official version.
congrats ian cuslidge, it is about time.
yeah there were like 3 pretty good 5cps from the 72hr thing that might be good. they were made in 3 days though so.... id be willing to play or run these as well as i am admin @ tf2maps and can maybe help relay stuff to mappers or something???
hockey, other ppl, mapping, refreshing webpages
im really happy with what the avs have done. sakic and roy shouldnt be terrible i hope. getting tanguay and sarich and getting rid of 2 bad dudes is gr8 (flames got the bad end of that trade imo). and we have mackinnon. should be a good year if we can improve defensively.