r4pture
Account Details
SteamID64 76561197978022896
SteamID3 [U:1:17757168]
SteamID32 STEAM_0:0:8878584
Country United States
Signed Up November 14, 2012
Last Posted May 5, 2016 at 12:37 AM
Posts 682 (0.2 per day)
Game Settings
In-game Sensitivity 2.0
Windows Sensitivity Ubuntu default -acel
Raw Input 0 
DPI
800
Resolution
1920x1080
Refresh Rate
60
Hardware Peripherals
Mouse Logitech G400s
Keyboard Max Keyboard Blackbird Tenkeyless (MX Cherry Blue)
Mousepad Steelseries QcK
Headphones Sennheiser HD 280 pro
Monitor LG 37LH40
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#23 Happy Birthday Branden "Ggglygy" Lewis in Off Topic

You're still not playing FF8.

Happy Birthday.

posted about 10 years ago
#111 TF2 update for 6/23/14 (6/24/14 UTC) in TF2 General Discussion

I liked the nerf only because it reminded me the ScotRes exist. Viable? Not compared to the stock. Fun? Oh fuck yes.

And after the unnerf, I still have a fun as hell ScotRes. I'm ok with this, but it was neat to at least see other weapons used for a week.

posted about 10 years ago
#1078 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

This thread is confusing.

People at first talk about how the SL nerf could help expand the game, and are told "stfu, this effects high level" and then a few high level players are saying they like it, and are being downfragged into oblivion.

???

posted about 10 years ago
#1028 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

Beautiful

posted about 10 years ago
#31 i52 Showmatches Round 2 in News

16 days left and 30% left to go, get to donating!

posted about 10 years ago
#8 MLG Melee Tournament in Other Games

http://www.reddit.com/r/smashbros/comments/28pcyh/incredibly_important_smash_bros_news_at_mlg/

posted about 10 years ago
#3 MLG Melee Tournament in Other Games

wtf are these alarms

posted about 10 years ago
#862 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
mustardoverlordits executives and higher-up employees.

You have no idea how Valve is actually structured.

Valve doesn't support competitive tf2 because they don't see it as a feasible opportunity to MAKE MONEY anymore..~..while tf2 is basically being maintained by like 3 interns.

Valve doesn't support 6v6 TF2 for quite a few reasons. One is yes, it doesn't make them money. 6s bans the vast majority of weapons, uses only a handful of the maps, and doesn't display anything TF2 has to offer. Why would Valve support something that openly works against the content creators? The second is because, as Lange said in his post-patch stream, 6v6 is founded on arbitrary rules slapped together and was the first thing that "kinda worked". I trust Langes view on history, in which he openly said 6v6 was not crafted over years of perfecting a style, but was the first thing thrown to the wall that stuck, and the community clenched to it ever since. If I'm misquoting, Lange is free to correct me.

Side note, last I heard TF2 as a dedicated 12 person team assigned to it, but with how Valve works that could have easily changed since then.

Valve had the opportunity to do many many things for competitive tf2 over the years, from the very big (hosting big money tournaments) to the medium (an in-game 6v6/hl lobby system, advanced spectator tools), to the rather small (not releasing updates 2 hrs before big matches, not breaking demos all the time, a competitive news tab and streams tab in the main window of the game, a nod to competitive players when it comes to weapon balance, posting about tf2 news on the FRONT PAGE of their website, generally acknowledging the comp scene's existence). They have done NONE of these things.

As stated before, Valve has no reason to support 6v6. The 6s community is so openly hostile towards Valve, and many players (low, mid, and top tier) act like it is completely impossible to be flexible in gameplay, with items, with maps, with any kind of change. Robins stated the game mode is stale, and while their are some amazing matches in that locked in style, it never changes and can grow tiring. The lack of flexibility in 6s was shown when so many people were rabidly demanding the Conch be banned, when its only real buff was a very small health regen, despite the possibilities it opens up (See: Plats COnch play on Gullywash last at...I think Insomnia? Or was it ESEA finals? I forget, there were a couple). For example, the last TFTV Twitch Invitational cast was fantastic, it had an incredibly amount of hype, was a massive joy to watch, and showcased what players could do with alternate weapons. Cosas Demoknighting was top tier and incredible to see, and who'd have thought we'd see Plat running full time ScotRes, and making it work (from what I could see)? It was awesome, and I know I'm not the only one who enjoyed it.

This false hope that big daddy Valve is gonna step in and save our game makes me want to vomit. It's shortsighted and it isn't what the great PC gaming DIY ethos should be about.

Thats just it. TF2 isn't in any danger. Player counts have soared since the update hit. Its only the 6v6 meta thats in danger, and its something a lot of people, including a lot of top invite level players, have thought needed to change for some time now.

posted about 10 years ago
#759 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
KanecoAs I said more than 1 time I am really worried of what's to come, all from what I've seen seems to lead to a less exciting and more stale gameplay.

Did you not see the TFTV Twitch Invitational last night? That was some of the most enjoyable TF2 I've watched in a looooong time.

Seriously, this doom and gloom shit is already getting old.

posted about 10 years ago
#757 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
AntaresYou're a fucking moron if you think that stickies are ONLY M1-M2...

Obviously not, but spamming stickies was a big part of playing demo. Stickies are incredibly versatile, but are designed primarily for traps.

posted about 10 years ago
#754 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
D13H4RD2L1V3KingReptarSo I was expecting this to be awful just like everyone else as a demo main. Surprisingly, I've been having A LOT of fun. Pipes, while unreliable, are fun as hell, and it feels nice to not be focused all the time. Also, using more traps is pretty fun.

I didn't think Valve nerfing my class would make me enjoy it more, but it did. I am probably an outlier though.

Amen. I was playing the Demo post-patch and I was doing better than I had ever done, for some very odd and unknown reason...

What witchcraft is this?! Why do I do better with weak weapons and do so poorly with strong ones???

Because now you can't rely on mindless m1+m2 spam. You need to be smart, you need to set traps, you need to hit your pipes. You need to try, and thats enjoyable.

Honestly thats something I've found pretty amusing about all this. People claim Demo is the highest skill ceiling class, but when Valve nerfs the most mindless attack in the game (m1+m2 spam) people are suddenly claiming the class is dead. Seriously, don't lie to yourself in saying sticky spam required skill. That shit was easier then playing pyro. At least with airblast you need to time it.

posted about 10 years ago
#20 TFTV/Twitch Invitational - Ro8 and Ro4 in Events

Awesome cast and awesome games, Lange and Getawhale did a great job, good camerawork by dash, amazing matches using a lot of different weapons and a lot of entertainment. Loved it.

posted about 10 years ago
#669 rayshud in Customization

Having a weird error since installing this HUD with the new update. Whenever I alt-tab out of TF2 (while in Windowed Borderless) my mouse cursor completely disappears, and I can only fix it by closing TF2 and bringing it back up.

posted about 10 years ago
#123 TFTrue in Projects

Sigh.

posted about 10 years ago
#1 Viability of new weapons in TF2 General Discussion

Seeing as the update thread is a jumblefuck of people complaining about the demo nerf, I thought I'd make a thread about the fucking AWESOME part of this update: the new weapons. Been about a day now since their release, and I'm wondering what people think their viability is in comp, both in 6s and HL?

posted about 10 years ago
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