random_guy_who_just_exist
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SteamID64 76561199401069765
SteamID3 [U:1:1440804037]
SteamID32 STEAM_0:1:720402018
Country Morocco
Signed Up March 9, 2024
Last Posted November 20, 2024 at 10:43 AM
Posts 3 (0 per day)
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#49 Max FPS for Toaster users. in Customization
komorebiThat will depend on specifications and setup, which is why I asked for benchmarks. Also your lack of network settings doesn't make any sense. Even if you have bad internet the default options are still horrendous. Also you made some claims that I would consider unsubstantiated: such as the no hats mod boosting fps. The creator of the mod claims it doesn't really and is mainly aesthetic. If it does for you I'd love to see some benchmarks. People always throw around tons of claims surrounding fps configs and peoples' computers always seem to have minute differences in what affects performance the most. Without actual proof for your claims I'm not going to switch from Comanglia's toaster config to his stability one, that doesn't make any sense, especially if your only justification is that it should run better.

It's been 9 years I hope you are still e alive, how can I get the comagnlia's "toaster config" as you said?
Ps:I don't care about graphics hats and other things just tell me.

posted 1 month ago
#48 Particle Limitation Pack in Customization
CarlZalphYou may find the pack download link at the bottom of this post for all presets.

This pack contains generated edited particles that applies a global limitation on every particle.
A limited particle is any system that falls above the criteria and will force an upper bound limitation on it.

What this mod is:
  • Limits particles from their impact on rendering.
  • Helps gain performance in terms of FPS in particle-heavy environments.
  • Reduces the chance of getting a client-based crash due to too many particles rendering at once.. Yes, this is actually a thing that happens.

What this mod is NOT:
  • A cheat mod.
  • You will be putting yourself at a disadvantage for using any of these.
  • This is due to some particles relaying information which will cease to exist after their cutoff time, which may shorten the information relay.
  • See: Spy disguise smoke and electroball Hallowe'en spell.

How it does it:
  • There are three main variables particles can use to render.
  • There is a particle duration for how long one particle lasts in the world before disappearing.
  • There is a particle emission rate that controls how fast the particles spawn in the world.
  • There is a burst number that states for burst effects how many particles to spawn instantly.

Since it is automated I have four presets, but am open to creating more if requested.

Valve Default
  • Preset 0 - You have a decent setup but want to limit Valve's inane particle spamming ways.
    Each limited particle lasts 5.0 seconds, emits at 60 particles per second, and bursts 60 particles.

  • Preset 1 - You want some bare minimal eyecandy while maintaining the goal of a particle in what it is to do.
    Each limited particle lasts 2.0 seconds, emits at 30 particles per second, and bursts 30 particles.

  • Preset 2 - You are running a toaster but it does have a potato in there somewhere that can render something once in a while.
    Each limited particle lasts 1.0 second, emits at 15 particle per second, and bursts 15 particles.

  • Preset 3 - You want particles pretty much dead.
    Each limited particle lasts 0.1 seconds, emits at 1 particle per second, and bursts only 1 particle.

Download HERE.

i am gonna try it after some days i'll edit this thread and tell the fps impruvemnts.
for now they are arount 40 on spawn 30 when getting out of spawn 25-29 on combat and 17- 21 on heavy rendering combat, yes i know, am using a toaster.

posted 8 months ago
#338 Prism HUD & Clean TF2 in Customization

that link doesn't work anymore

gougTheGreatMariolink doesnt work :c
try this https://huds.tf/site/s-Prism-Hud
posted 9 months ago