Any news on how to fix the backpack item highlight/border?
EDIT: Or is that even a new feature or something?
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Any news on how to fix the backpack item highlight/border?
EDIT: Or is that even a new feature or something?
b4stianQuick question that i can't seem to figure out: how do i delete these arrows that were previously used for the 'A D' function? http://imgur.com/cI87ccC
In your hud folder, find resource\ui\econ\BackpackPanel.res, open as notepad and find these two lines:
- PrevPageButtonMark
- NextPageButtonMark
Under those parameters change the "visible" and "enable" from "1" to "0" or just change their "xpos" to something quite high to make it off screen like "9999". Save and close it.
Yup, it seems like Paint.NET didn't save it correctly, make sure you check these flags in VTFEdit and save it:
- No MipMap
- No Level of Detail
- Eight Bit Alpha (Format Specific)
I would also suggest you move the "KIT" letter towards the middle if you can to make it look more prettier :3
EDIT:
Also found out that you didn't save the alpha channels correctly. I'll upload the finished product here.
EDIT2: Reduced the medkit size by 10% to fit in the alpha channel and moved the KIT letter and centered. Also added alpha channel and included targa image in case you want to work more on that.
TF2 Facepunch/Emporium is probably where you should be asking since bunch of talented material editors are there and they might help you.
The steps you have followed should be correct including the file location. I would suggest you to extract medkit.tga file out of medkit.vtf file using VTFEdit and work on that using (in your case) Paint.NET. I assume the problem is either the way the photoshop program you use causing the problem, it might even be the .vtf file itself where you have to check some of the flags e.g. no mipmap, no level of details etc. To eliminate this issue you can import the .tga into VTFEdit and choose the correct parameters. Even though I use Adobe Photoshop with vtf plugin, I still do prefer using VTFEdit to avoid any complications.
If you would like to share the project you have, I can even look into it.
This has been working for me so far.
It would be sick to have Hp Cross as AC's Social Status icons with animations (only 3 icon for buff normal and low hp). It may require a lot of effort to make this with animations however this would fit perfect.
I will soon re-update this again (Note: Since its a .vtf file, it only works in sv_pure 0, otherwise it will look same as the default health cross without outline):
Quickplay menu option was released on 8th February 2014. I'm not sure why it wasn't included in Extras folder, thanks for the heads up though!
(I think)
In your resource/ClientScheme.res (the file that you are editing), one of the keyvalue is missing a closing character } at the end of it. Those words will navigate where its missing, just use CTRL+F and put one of those words in box to find and correct the missing code by putting } at the end of it.
Also you are missing Cerbetica_bold_medic.otf font file, make sure its in resource folder.
AmirBonk-snip-
Hi AmirBonk,
If you go to your hudfolder/resource/ui and find 4 different types of HudPlayerHealth.res (one is named like this and 3 other showing default - cross - cross with full outline), and if you rename it any of those to HudPlayerHealth.res, then you will be using that customisation. BUT atm those other options haven't been updated yet. I will sure put an updated ones tomorrow.
EDIT: Download this file below, extract the files inside to your hud folder, overwrite it and follow the instructions I gave you at above.
Link: Download (Mediafire)
jakeowatyThis is some black magic right here.
Will it work with other huds as well?
In my observations, I've found out that it only won't work on cut out hp crosses to make other shapes like boxes. At the example below, the red box is the defined limit of HudPlayerHealth. Once you changed the position and expand this limit to the edge of screen (light blue arrows), the edges of hp cross no longer cuts out and changes the box shape back into cross shape (green parts appear which is a part of hp cross).
As long as you have hp cross with health values and/or only health values without hp cross, it should work. Also when you change positions, make sure that PlayerStatusHealthValue in HudPlayerHealth.res is not effecting spectator players value since SpectatorGUIHealth uses the same information from HudPlayerHealth.res.
It is really hard to make a download file for this, you will see why. I can at least share the codes and instructions on how to do it.
Step 1 (probably most hardest step): In your resource/ui/HudPlayerHealth.res, the first parameter should take whole screen (ingame you can check by sv_cheats 1; vgui_drawtree 1 and highlight parameters ticked - if the red box takes the whole screen for HudPlayerHealth you are good to go). If not change these parameters and reposition the other parameters (all you need is a good calculator).
How it should look like:
Once you change this, you need to change the rest of the parameters since the health will look shifted ingame.
Might be a useful tutorial for beginners: Ray's Tutorial (Youtube)
Step 2: Copy the codes and paste it into your resource/ui/HudPlayerHealth.res
For the fillcolor, I've used BuffColor/LowColor which associates with the hud I'm using, you can just change those to any RGB colours.
Pastebin
Step 3: Copy and paste these to underneath of relevant sections in scripts/hudanimations_tf.txt
Pastebin
Enjoy!
(Sorry for long post)
Scoffer_ requested a 2px frame of buff/low health colour indication, how does it look?
Normal: (invisible frame)
Buff:
Normal Health:
ricky-snip-
Yup someone requested the same thing a page ago. Place this into your hud folder and overwrite it. It should work!
Link: Download (Mediafire)
reddso i need a bit of help.
can anyone tell me how to edit the cross and the background for the cross in this picture?
I think it was SpectatorGuiHealth.res
reddCan anyone tell me how to remove this line from my scoreboard? vgui_drawtree told me it had something to do with the mvm scoreboard, so im completely lost on this one.
Whatever the parameter is (should be in mvmscoreboard.res or scoreboard.res), make its visibility to 0 ("visible" 0) and add this to the end
if_mvm
{
"visible" "1"
}