rents
Account Details
SteamID64 76561198397879421
SteamID3 [U:1:437613693]
SteamID32 STEAM_0:1:218806846
Country Scotland
Signed Up June 15, 2021
Last Posted March 2, 2025 at 7:55 PM
Posts 37 (0 per day)
Game Settings
In-game Sensitivity 1.8
Windows Sensitivity
Raw Input  
DPI
750
Resolution
1152x864
Refresh Rate
144
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3
#4 post your favorite default profile picture in Off Topic

https://i.imgur.com/VyEfPcm.png

posted 14 hours ago
#2 ultiduo_culvert in Map Discussion

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▓▓▓▓▓▓█░░░░ Valve, ░░░░░█
▓▓▓▓▓▓█░░░░Add This░░░░█
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posted 2 weeks ago
#10 Invite players who upload match POVs to YouTube in Videos
siyoi upload povs regularly but cant find any etf2l streams for prem scrims/matches

https://www.youtube.com/channel/UC_QADQ4qm4RAHE_8T7uN__w

https://www.youtube.com/@tf2comppovs

posted 3 weeks ago
#22 koth_govan in Map Discussion

koth_govan_b8 update

Mostly with bug fixes and qol improvements but also making some changes that should improve the worst parts of the map, fingers crossed. I am very thankful to kafri for running around on b7 with me for almost 2 hours, I wouldn't have spotted half the issues without him. I'm not going to upload new screenshots for this version as most of the changes aren't visible to the naked eye so you'll just have to download and see for yourself.

General

  • Minor optimisation improvements

Mid

  • Fixed one-sided eagle spot
  • Lowered cap zone height to prevent capping on crate
  • Reduced cap zone size to inside hazard marking
  • Reduced beams at upper area to improve movement
  • Removed right house and extended upper area
  • Reduced size of right tower and extended catwalk
  • Adjusted clipping in middle tower
  • Adjusted clipping by ledge
  • Adjusted walls by ledge to fix awkward movement
  • Reduced size of roof trims
  • Fixed wallbug above upper area
  • Adjusted lighting around point
  • Added light to upper area

Staging Area

  • Removed cubby hiding spot on left side
  • Adjusted fire place
  • Adjusted clipping in upper entrance room
  • Removed more hiding spots
  • Clipped ceilings to same height as trims
  • Added new way to get to upper entrance to spawn
  • Adjusted lighting around drop down
  • Adjusted clipping around right route to upper area
  • Added a new light to kill the shadow creature

Spawn

  • Fixed railings being hit by splash
  • Fixed eagle spot above right spawn door
  • Added fence to right exit of spawn room
  • Fixed pallet clip at right exit of spawn room
  • Adjusted clipping at left exit from spawn
  • Adjusted clipping on tree
posted 3 weeks ago
#21 koth_govan in Map Discussion

koth_govan_b7 update

Apologies for the length of time between updates, I have had a busy few months. Thanks of course to UGC for using the map during season 45 and to RGL for using the map in an experimental cup. Thanks to everyone who gave me feedback over the last 7 and a half months, everyone who played the map and everyone who kept interest even during slow development. This version should address most of the issues and concerns previously raised however I'm keen to continue improving the map and I know this certainly is not the final product. As always you can read the changes below and updated screenshots are available on the tf2maps website.

General

  • Clipping adjustments
  • Optimisation improvements
  • Fixed "game-breaking" cone glitch (credit to kafri)

Mid

  • Adjusted clipping on the red iron/blu steel buildings which should make the area slightly wider (credit to gedu)
  • Fixed sticky trap behind crates (credit to gedu)
  • Fixed clipping in tower building (credit to gedu)

Staging area

  • Fixed stickies bouncing off scaffolding (credit to gedu)
  • Fixed all classes being able to reach the conveyer belt
  • Fixed hedge clipping by small pack behind point
  • Made the archway on the left ramp to point solid
  • Added a pillar to the platform by upper entrance from spawn
  • Relocated the health and ammo pack on the right side
  • Fixed grass clipping into lower middle entrance from spawn
  • Fixed clock not animating

Spawn

  • Redesigned spawn area
  • Decreased overall size of spawn area
  • Fixed sign pointing the wrong direction
  • Decreased size of left door
  • Fixed decal not showing up in game
posted 4 weeks ago
#1 crazy invention disrupts the STALE META of team fo in TF2 General Discussion

so imagine this there is a game thats really old and people play it competitively the same for like idk 20 years at this point so imagine if this generations einstein created a new gamemode
okay so here is my ideas let me know what you think

1. bear grylls survival challenge - you have to teach bear grylls how to play competitive 6s while surviving in the wild
2. this isnt really related but cool idea for a lan, go on a plane or a boat or something and have a lan party in the air or ocean :P
3. invite super challenge - so in this one you have to assemble a team of 5 basketball players (past or present) to beat the invite/premiership/asiafortress champion team (area dependant) in a game of basketfortress (like chessboxing but basketballs and team fortress 2)
4. the white rapper cup - crazy idea so basically you have to freestyle battle someone else while playing mge and you have to win the mge aswell or you lose, its a knockout format and the winners have to battle eminem together
5. competitive man - its a 100 player free for all lan deathmatch you can use any weapons and the last one to survive gets onto the BONUS ROUND where you have to fight another 100 people who also won a lan and then if you win that you go to the MEGA BONUS ROUND where you have to discover a new element then once you did that you have to fight the other 100 people who got to the mega bonus round and also found a new element then you just fight them and the winner takes all.

discuss

posted 4 weeks ago
#1 critics call it the next process in TF2 General Discussion

here is my ideas for a new 5cp map
1. you start on opposite sides of a train like a cowboy movie
2. there is water
3. there is like crocodiles or sharks or something cool in the water
4. there is a big pit around mid and mid is spire or maybe 2 spires on top of each other
5. there is a button in spawn that you can press that would launch 1 of the spires (or both) into space
6. there is saws like in sawmill and maybe there is a button somewhere that launches the saw like a homing missile at the enemy medic, or your own medic it could be like 50/50 desperation play idk
7. there is a tunnel from each spawn all the way across the map
8. there is a parkour section and if you complete it you can get like ak47 or uzi maybe
9. there could be a boat somewhere and you could go fishing and drink some beers and stuff
10. there could be a bonus round if both teams have equal score at the end of the map and they have to fight robots like in mvm

open to new suggestions thx for reading

posted 4 weeks ago
#10 na & eu combined league in TF2 General Discussion

i only see americans complaining, seems like europeans are willing to fund the server and travel to flores for the lan trip but the americans arent. cmon guys put some work in...

posted 4 weeks ago
#1 na & eu combined league in TF2 General Discussion

there is island in the middle of atlantic ocean called santa cruz das flores
it is owned by portugal
what if.. someone set up a server there and then eu and na could play vs eachother on equal ground.
its like a bit more advantage for europeans because its like 500 miles closer
so we can go to like bermuda or something as option 2 idk
what do you think guys can we make combined league?

we could also have lan here would be better than birmingham or poland

https://imgur.com/a/I4HYnk4

posted 1 month ago
#20 koth_govan in Map Discussion

I am proud to announce that koth_govan_b6 has been included for the upcoming UGC 6v6 Season.

Thanks to everyone who has played the map and supported development over past few months. I wont forget the time I spent with players after games discussing the map and collecting feedback.
Feel free to signup and play OFFICIAL games of govan

https://i.imgur.com/oQxVrmc.jpeg

posted 7 months ago
#17 Explosion in TF2 General Discussion
hgdownload links are outdated except for script, anyone got it still or? also where should i put script? sorry for dumb questions

https://file.io/Exr1vbLgO24M

posted 7 months ago
#10 correlation between big lifters and tf2 skill in Off Topic
T1grflyingbuddyI mean placements in regional meets don't really mean anything. Powerlifting has the same issue as boxing in that there's way too many federations and you often get weight classes with only 2-3 people competiting in it.

Last comp I totalled 532kg and came 2nd...the guy who beat me out totalled me by over 200kg...

Thats great, just sharing my stats. This was in highschool, there were 5 other schools competing and around 15-20 lifters per weight class. Wouldn’t compare it to boxing where there are new weight classes every 3-5lbs.

Good on you bro this guy is just hating to hate, he is clearly very small and insecure.

posted 7 months ago
#3 correlation between big lifters and tf2 skill in Off Topic
reeceNewcomer.
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQfX2b_eh3dcEM5Gv1SXGEVy78J9pvx7sbiu1twm6l8oNCwHXuF

love this for you mate

posted 7 months ago
#1 correlation between big lifters and tf2 skill in Off Topic

put your div and relevant lifts
squat, deadlift, bench press, shoulder press etc whatever you want

https://i.imgur.com/KJkoVdT.png

posted 7 months ago
#7 cheating in premiership in 2024 in TF2 General Discussion
zhernWho Is Cheating ?

idk

posted 7 months ago
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