Philippians 4:13
"I can do all this through him who gives me strength."
Account Details | |
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SteamID64 | 76561198397879421 |
SteamID3 | [U:1:437613693] |
SteamID32 | STEAM_0:1:218806846 |
Country | Scotland |
Signed Up | June 15, 2021 |
Last Posted | April 17, 2025 at 2:07 AM |
Posts | 41 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.8 |
Windows Sensitivity | |
Raw Input | |
DPI |
750 |
Resolution |
1152x864 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Small update with some optimisations and fixes uncovered over the last month.
koth_govan_a15 update
General
- Removed light props across the map that were no longer needed
Mid
- Added func_nobuild on top of the roofs around point
Staging Area
- Added func_nobuild on top of the pipe
- Fixed missing patches at health and ammo in shithouse
- Fixed missing stair at the stairs to concrete
Spawn
- Fixed misaligned displacement
- Fixed door clipping into the wall above it
- Added clipping to the pathway at the left exit from spawn
- Opened up the path leaving the left exit to allow better rollouts
Truth is that it is very difficult to make a new 5cp map for competitive.
Main reason for this
- It is not difficult to make a good 5cp layout
- It is difficult to make a good 5cp layout that has not already been done
May have forgotten to post a13 & a14 so both are in the same message here.
This (a14) is likely the last version to be posted until after the next 6v6 season (Spring 2024/Season 47). Reason for this is to give admins a stable version, if they would like to include it in preseason cup, and so I can focus on other things while collecting as much data as possible on a14.
koth_govan_a13 update
a13
General
- Optimisation improvements - area portals and skybox closed off at spawn
- Removed some unnecessary clip brushes
Mid
- Added prop-jump to ledge
- Opened chicken-wire building next to ledge
Staging Area
- Removed concrete flank route
koth_govan a14 update
a14
General
- Reduced brush count across map
Mid
- Reworked the area under point
Staging Area
- Fixed seams between displacement and ramps
- Extended the left tower (attacking pov)
Spawn
- Fixed missing texture on red doorways to concrete
- Reworked spawn building to improve rollout
koth_govan_a12 update
a12
General
- Decreased cap time by 2 seconds (10s>8s)
Mid
- Added window above drop down to allow vision to players hiding in the corners or camping above drop down
- Fixed misaligned texture on ramps
- Made door frames thinner at choke
Staging area
- Fixed misaligned window textures
- Fixed misaligned texture on flower bed
- Replaced ramps with stairs on concrete
- Redone blockbullet clips on conveyer belt
- Applied nodraw that should have already been on some brushes
Spawn
- Fixed misaligned window textures
- Fixed blu textures on red side above spawn
koth_govan_a11 update
a11
General
- Removed a large amount of outdoor lighting that was no longer necessary
Mid
- Lowered both roofs on mid
- Reduced the angle of the further back roof
- Moved small health and medium ammo behind the point up slightly to avoid blocking teleporters
- Adding missing pillars to chicken wire building
- Added crates inside the chicken wire building
- Fixed misaligned textures in upper area behind point
- Sealed up the temporary fence at the upper area behind point
- Fixed misaligned textures on the roofs on the building above the upper area behind point
Staging Area
- Fixed floating lights in cubby holes
- Fixed misaligned textures under the point
- Added missing textures under the point
- Fixed asymmetrical displacement
Spawn
- Reworked the right exit from spawn
Hello! As the title suggests we are currently working on a mixing group to test out custom maps in a competitive environment.
If you are interested in mapping for competitive or have done so in the past please send me a message on one of the contact options at the bottom.
General Information
What region will you be playing in?
- Currently we will only be doing eu playtests and this is unlikely to change. However, that doesn't mean you can't have your map tested if you aren't from Europe.
How often will you be playing mixes?
- Mixes will be played once a week however this is due to change if popularity increases. The reason for the low frequency is to ensure that we maintain interest in our project and focus on consistent map tests rather than have the group die after a few weeks.
Are you just testing for 6v6 or will highlander be played also?
- Our mixes will also only be playing 6v6 at the moment. This is due to the near impossibility of getting 18 players that are willing to map test consistently.
I've never played competitive before, would I be able to play?
- Sure you can, players of all skill levels are welcome. We have also taken steps to ensure balanced mixes such as higher division players being encouraged to off class from their main.
Are you only playing alpha maps or are release candidates also an option?
- We will be playing any maps in early development or that are ready for release but aren't quite getting into league map pools yet.
Au5269 (discord)
https://steamcommunity.com/id/rentontf2/
Download - https://tf2maps.net/downloads/koth_govan.17062/
Screenshots - See above
Game mode - 6v6
Koth map designed for competitive play, I'm updating this map based on feedback from the community.
Let me know what you think!
Feel free to contact me with specific feedback or inquiries
steam
discord - renton99
Current Version: B2
Latest Update: 6th july 2021
Discord Contact: Au#5269
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People suggested I post a tftv thread on this map so here we are.
Originally I started work on this in May 2020 but it took me until last June to actually release a public version. Hopefully the hard work has paid off.
While some of these changes may go too far, I believe foundry is a good map and can become competitively viable given the right changes are made. I believe this is a time for experimentation so I am willing to test unique ideas in this environment.
Thanks to:
b4nny - His competitive analysis on foundry was a basis for some of the original ideas.
Gatsan - Extensive interest in the project and willingness to support the map.
TF2Maps - Playtesting the map in 6v6 mode.
Zoomer Mixes - Playtesting the map in 6v6 mode.
Hutty - Custom container prop.
Any based feedback is appreciated, feel free to go off on issues if you feel its needed :)
If anyone finds a rollout I would appreciate a video, we have found some but I'm sure others can do better than us.
Download
Screenshots
Changelog