Is this why some scouts move a bit faster than other scouts? Or is that just my imagination, I could swear some scouts move faster than others (without using any unlocks for it).
EDIT: what's with the - frags lol
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SteamID64 | 76561198057432755 |
SteamID3 | [U:1:97167027] |
SteamID32 | STEAM_0:1:48583513 |
Country | Sweden |
Signed Up | February 23, 2015 |
Last Posted | November 29, 2016 at 1:38 PM |
Posts | 81 (0 per day) |
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Is this why some scouts move a bit faster than other scouts? Or is that just my imagination, I could swear some scouts move faster than others (without using any unlocks for it).
EDIT: what's with the - frags lol
edit: Nvm figured out how to change it, thx for the help Shoosh :)
Does anybody know how I can make my mumble look like this
http://cache.filehippo.com/img/ex/2408__Mumble_main_server_window.png
instead of this?
I like the white look a lot more than the blue one (which is what my mumble looks like).
Airrivals and Ace Online, they the best space shooter games I've ever played.
Alright thanks, but most of those groups are inactive now and the one you linked is mid/high, I'm more like only mid D:
Does anybody know where/how I can find ~mid level EU mixes?
Why the fuck hasn't he been banned from tf2center by now (if he's really been hacking in all those lobbies)?
riot124sure play tr_juggle tr_rocket_shooting2, tr_flinger, tr_walkway, but I recommend:
bind mouse1 "+attack; bot_refill; impulse 101"
Infinite airshots!!
TuryI found a map called tr_juggle that's basically the same as tr_rocket_shooting but just reskinned.
Maps like those are good for practicing really basic air shots, but it's probably better to practice them against other players who are strafing. Ultiduo and bball are the best 2 game modes to practice those kind of airshots imo
SqueebleYou can set the ramp on tr_walkway to launch bots upward and forward. They won't strafe in air, but their trajectories can be randomized.
I also use tr_rocket_shooting2 to practice airshots. You use one rocket to launch a bot in the air, and another to hit them. There still isn't any airstrafing here though.
I'm sure it's possible to create such a map. If you can program a jump bot to demonstrate a jump, you can program a bot to strafe in the air, and then teleport back to the starting position.
I've played all these modes and the bots' flight trajectory are very predictable hence I want bots that can freely strafe but also change their strafe patterns every time they jump to make it hard to predict them, like real players.
ZestyThere used to be a training map called tr_flinger but the bots didn't strafe, the problem with airstrafing bots is that it's hard to get them to do it any way other than predictably, whereas players will airstrafe in a variety of ways.
Same thing here, there's not point in fighting bots than dont strafe as they are very easy to predict and nothing like real players.
I like bbal, I try to play it sometimes but often there aren't enough players in the server who wanna play it etc. I dont really like ulti because, well I dont really know I just perform really awful on ulti gamemodes.
I need to get better at hitting airshots and I started thinking how I can train doing that to the best of my abilities and I came to the conclusion the best way of practising airshots must be having soldiers rocket jump at you and also strafing, so you have to track and kind of flick to hit the airshots. Now I know mge is good for that but the enmy soldier won't always be jumping at you, you'll be jumping at him as well and finding a player who's willing to only jump at you all the time is quite hard.
So I was thinking about a game mode where you are standing on a high ground such as badlands spire and having bots jumping at you (also strafe, change up their strafes every time as well), once they land on the high ground it disappears, a new one respawns and does the same thing just agian and agian. Is this even possible to create or does it already exist?
I can't think of a better and more effective way to practise hitting airshots than this, thoughts?
Thanks to all the people who donated money, this wouldn't have been possible without them.
Nvm I fixed the problem, but jeesus fucking christ I dont know why but I was getting anxiety attacks using that hud and I could barely aim. I dont know why but it was probably because of the very flashy colours, I'm still shaking and very nervous for some reason after using it, feels so fuckng wierd...
So... Nobody knows what the problem is? I also tried re-downloading all of the fonts, didn't fix it.
__retzrezgarHi, just downloaded your mod but it's broken for me, this is how it looks like in-game http://i1182.photobucket.com/albums/x442/rezgar96/1hud.png and the tournamentspectator thingy is also broken. How do I fix this?It seems like you're missing some files (fonts I think). Show us what you put exactly in your custom folder.
EDIT: Also how do I move the chat box to bottom left corner like in the default hud?
About che chat: open this file with a decent editorand undertf\custom\your_folder\resource\ui\BaseChat.res
edit the"HudChat"
(increase it) until you are satisfied"ypos"
Of course to see the result you have to use the hud_reloadscheme command in-game
Pretty much all of these files https://github.com/raysfire/rayshud.
Hi, just downloaded your mod but it's broken for me, this is how it looks like in-game http://i1182.photobucket.com/albums/x442/rezgar96/1hud.png and the tournamentspectator thingy is also broken. How do I fix this?
EDIT: Also how do I move the chat box to bottom left corner like in the default hud?