riotbz
Account Details
SteamID64 76561198065169685
SteamID3 [U:1:104903957]
SteamID32 STEAM_0:1:52451978
Country Australia
Signed Up February 15, 2014
Last Posted June 10, 2025 at 12:03 AM
Posts 1637 (0.4 per day)
Game Settings
In-game Sensitivity 2.2
Windows Sensitivity Default
Raw Input 1
DPI
800
Resolution
1920x1080 (16:9)
Refresh Rate
240 Hz
Hardware Peripherals
Mouse Logitech G Pro Wireless Gaming Mouse
Keyboard HyperX Alloy Origins Core TKL Reds
Mousepad ARTISAN NINJA FX HIEN XL MID
Headphones HyperX Cloud II Wireless
Monitor MSI Optix MAG251RX
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#3 Hey Everyone in TF2 General Discussion
ErenJayiamRoot2) What, if anything, has changed about 6v6 in the last 2+ years?
Gpit's gone.

Mix^ is dead

both good

Kappa

im jk rip mix^

cy@ gpit

WHY ARE PEOPLE DOWNFRAGGING ITS A FUCKING JOKE U RETARDS

posted about 10 years ago
#2 ETF2L Premiership Week 4: L'Avant Garde de Plouvorn vs. Reason Gaming in Events

the elo

posted about 10 years ago
#34 Unlocks in 6v6 in TF2 General Discussion

how is the cow mangler a downgrade? Infinite ammo and less damage to sentries is overpowered in the right hands.

posted about 10 years ago
#4 TF2 update for 2/18/15 in TF2 General Discussion
truckerValve- Added the OzFortress Season 12 tournament medals
Damn the homeboys at ozfort are so fucking speedy (Mind you the playerbase is a lot smaller than most leagues)

admins at ozfort are (surprisingly) one of the more active of most leagues. Or am I just thinking of Kenneth within the past half-year?

posted about 10 years ago
#87 New Weapon Ideas? in TF2 General Discussion
mustardoverlordthe idea behind the weapon is that you need to have it out (like the winger) and unlike bonk it's a passive attribute (ie no need to stand still to activate it)

I could see banning it in 6s but I think itd be cool in hl to deal with minisentries

i concur, 6s everything(almost) gets banned anyway

posted about 10 years ago
#2 AIRPOGO: Helpful tips and tricks in Videos

finally another good demo tutorial

posted about 10 years ago
#105 i52 Fragmovie in TF2 General Discussion

the fragumentary was good dont get me wrong, but surely the amount of frags was something like 20% of the frags that deserve to be put into a frag movie. A frag only movie would be amazing

posted about 10 years ago
#77 New Weapon Ideas? in TF2 General Discussion
mustardoverlordsome sort of secondary for scout where if u switch to it you instantly stop taking sentry dmg but it does nothing else

but only when it is out, like the wingers jump buff or something?

posted about 10 years ago
#2 ETF2L Premiership Week 3: E-SHOCK ESPORT vs. Ze Knutsson Rollerbladers in Events

#freebaud

posted about 10 years ago
#100 i52 Fragmovie in TF2 General Discussion
dashnerNo joke, there's enough here to make another fragumentary

i dont want another fragumentary

posted about 10 years ago
#9 ETF2L Premiership Week 3: LEGO vs. SUAVE in Events
AdmirableI understand KnOxXx won't be playing today. Will we see the return of IPZIE? :D

mike pocket rising roam????????

posted about 10 years ago
#46 New Weapon Ideas? in TF2 General Discussion
chronoWaldoMedigun that can heal two targets at once, with normal heal/overheal, but with no uber. Not sure how it would balance, but the ability to trade initiation for a constant heal advantage would be interesting.with no uber you could just make the other beam heal with m2

you can heal people with both beams and it heals maybe 1.5 times the speed?

posted about 10 years ago
#4 ETF2L Premiership Week 3: LEGO vs. SUAVE in Events

this will be a close game!!!

posted about 10 years ago
#42 New Weapon Ideas? in TF2 General Discussion
KrocketKarmaA rocket launcher with:
-Lower splash radius and splash damage but more knockback
-90-100 damage on point blank directs but has reverse falloff
-Rockets at max distance ie like gullywash second skybox or something do ~120-140 on direct

This could be used as a gay choke spam weapon so idk. I just hate doing 48 to people at the skybox. Real turnoff.

direct hit

posted about 10 years ago
#41 New Weapon Ideas? in TF2 General Discussion
Frost_BiteI see people complaining about airblast but with entirely unrealistic suggestions. I would love to see the airblast no longer reset velocity and remove mini-crit reflects. That would actually make pyro a more interesting class and actually require more skill, while negligibly reducing its effectiveness in almost all cases assuming the player is competent. (If airblast works like normal knockback, then the target can actually strafe and the pyro has to compensate for prior speed.)

Oh yeah, and have the reflected projectiles move directly in the direction of the crosshair from where they first enter the airblast area. This prevents pyros from using m2 on a jumping soldier and having the rocket get redirected to the soldier, no matter its initial direction.

removing airblast would be cool

posted about 10 years ago
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