hey so I added the command prevent_reload to my autoexec.cfg but it still reload my HUD whenever I launch the game and because of that it fucks with my mumble overlay
Account Details | |
---|---|
SteamID64 | 76561198128141636 |
SteamID3 | [U:1:167875908] |
SteamID32 | STEAM_0:0:83937954 |
Country | United States |
Signed Up | May 31, 2017 |
Last Posted | February 3, 2024 at 5:02 AM |
Posts | 284 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.28 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
240 Hz |
Hardware Peripherals | |
---|---|
Mouse | Finalmouse Starlight Pro TenZ |
Keyboard | Higround Snowstone Keyboard |
Mousepad | BUANIIH Galaxy Gaming Mouse Pad XL |
Headphones | Astro A50 Wireless + Base Station (Black/Silver) |
Monitor | LG Electronics UltraGear 27GN750-B |
bump, still looking for teams to try me out on medic and I'm also open to playing scout/soldier in Advanced or demo in Main
nvm I just didn't turn my headset's power on ROFL, thanks for the help gedu!
geduIt's something laz's tool does and some VTF crosshair packs have// Sounds. SoundData { "single_shot" "Weapon_FlameThrower.Fire" // Starting fire, 3.5 seconds long "special1" "Weapon_FlameThrower.FireLoop" // Looping fire sound, ramps up 3.5 seconds after start "double_shot" "Weapon_FlameThrower.AirBurstAttack" // Secondary fire "special2" "Weapon_FlameThrower.PilotLoop" // Looping pilot light sound, always on while weapon is deployed "special3" "Weapon_FlameThrower.WindDown" // End of fire sound "burst" "Weapon_FlameThrower.FireLoopCrit" // Looping crit fire sound }
Put this into tf_weapon_flamethrower under SoundData
I put this in my scripts/tf_weapon_flamethrower.txt and I still couldn't hear the flame :/
I am using VTF crosshairs, vpk skin mod, vpk stock sound on Original, and a FPS config that my friend made but if I recall correctly I can hear the sound effect on dxlevel 81
So I'm playing the game on mat_dxlevel 95, and whenever I go on Pyro and clicks M1 I don't hear the sound of the flame coming out of my Flame Thrower and I was wondering if there is a fix for that. It's really frustrating because in 6s enemy team can run Pyro and I won't be able to hear them using their primary weapon until I see them on my screen which sucks to not have the sound cue. (same situation with airblast)
Hello, I tried to form a Div 1 team for RGL S4 but it is officially dead so I am now LFT medic on a playoff Div 1 - low Invite team just add me on Steam if you are interested in trying me out. I'm always trying to be better so I would like to play with ppl having similar mindset as me, also more than happy to do demo and map review with the team!
Competitive History:
Season 29 ESEA-IM dug1 as medic (6th place 11-5, 0-1)
Season 3 RGL-Div 1 LEAN eSports as medic (7th place 7-9)
It will be appreciated if I can get my name on the site and sidebar to rktGOD and the stream url to twitch.tv/rktGOD___________________
bump, still looking for more flank scout tryouts
bump, looking for more flank scout tryouts