from wiki:
If cl_new_impact_effects is set to '1', Source Engine's updated, threaded particle system (as opposed to the original engine's system) will be used to render bullet impact effects.
So it might be unstable for not multi-cores.
Account Details | |
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SteamID64 | 76561198185029021 |
SteamID3 | [U:1:224763293] |
SteamID32 | STEAM_0:1:112381646 |
Country | Mongolia |
Signed Up | September 10, 2016 |
Last Posted | February 20, 2025 at 9:54 AM |
Posts | 257 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 3.85 |
Windows Sensitivity | 7/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1600x900 |
Refresh Rate |
60 |
Hardware Peripherals | |
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Mouse | Logitech G102 |
Keyboard | Defender Oscar SM-600 Pro |
Mousepad | - |
Headphones | Samsung Black Earplugs |
Monitor | Laptop |
from wiki:
If cl_new_impact_effects is set to '1', Source Engine's updated, threaded particle system (as opposed to the original engine's system) will be used to render bullet impact effects.
So it might be unstable for not multi-cores.
i use _surfacepropeties.vpk from Clean TF2, so i can't see any difference just because i can't see bullet impacts
I wish him the best
Happy b-day!
I got...
Bored, honestly.
Nice one
I've created the same but yours is better :o
// Guns changer
// I want you to not edit aliases.
alias "+p0" "+attack2;slot2;dropitem;randomvoice"
alias "-p0" "-attack2"
alias "+p1" "+attack2;slot2;dropitem;randomvoice;pf"
alias "-p1" "-attack2"
alias "+p2" "+attack2;slot2;dropitem;randomvoice;pm"
alias "-p2" "-attack2"
alias "+p3" "+attack2;slot2;dropitem;randomvoice;pk"
alias "-p3" "-attack2"
alias "+p4" "+attack2;slot2;dropitem;randomvoice;pq"
alias "-p4" "-attack2"
alias "pf" "say_team ******"
alias "pm" "say_team ***UBER***"
alias "pk" "say_team ***CRIT***"
alias "pq" "say_team ***HEAL***"
alias "smm" "say_team ***Medi-Gun***;load_itempreset 0"
alias "kmm" "say_team ***Kritzkrieg***;load_itempreset 1"
alias "vmm" "say_team ***Vaccinator***;load_itempreset 2"
alias "qmm" "say_team ***Quick-Fix***;load_itempreset 3"
bind "key" "+p1"
bind INS "smm;bind key +p2"
bind DEL "kmm;bind key +p3"
bind HOME "vmm;bind key +p0"
bind END "qmm;bind key +p4"
Simply what it does it says what medi-gun do you use and did you pop or not.
just don't pay attention
So i was testing this command
cl_new_impact_effects
and was happy with results
Comanglia's Max FPS High Quality PC
2639 frames 33.411 seconds 78.99 fps (12.66 ms/f) 7.501 fps variability
Comanglia's Max FPS High Quality PC with cl_new_impact_effects 1
2639 frames 32.983 seconds 80.01 fps (12.50 ms/f) 5.476 fps variability
It seems it have fps boost.
And yes, my PC is absolute shit :/
are you going to update it, intel? )
im waiting for ya
gonta try that m0rehud, thanks guys.
jdmFreind either you didn't search enough or you will probably have seen whatever people suggest
Huds.tf is a good place to check out
Personally I recommend ahud
Thanks, will try it out.
Intel Pentium 4
Intel HD Graphics
Microsoft Basic Mouse 500 dpi
Genius Keyboard
40 GHz monitor
Windows XP.
Damn, i barely played Terraria.
Hi.
So I was searching for a good HUD.
And then i didn't find it.
I hope you guys can help me.
I need minimalistic, clean HUD, with minimal uber layout, and it should support 4:3.
Any help appreciated.
Koncept
in hudlayout.res
either "cmaintargetid" or "csecondarytargetid" will move this, can't remember which
changed x value, doesn't seem to work