ye, same, crap laptop with intel hd graphics
all you can do is change to "performance" in graphics properties.
Account Details | |
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SteamID64 | 76561198185029021 |
SteamID3 | [U:1:224763293] |
SteamID32 | STEAM_0:1:112381646 |
Country | Mongolia |
Signed Up | September 10, 2016 |
Last Posted | February 20, 2025 at 9:54 AM |
Posts | 257 (0.1 per day) |
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In-game Sensitivity | 3.85 |
Windows Sensitivity | 7/11 |
Raw Input | 1 |
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400 |
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1600x900 |
Refresh Rate |
60 |
Hardware Peripherals | |
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Mouse | Logitech G102 |
Keyboard | Defender Oscar SM-600 Pro |
Mousepad | - |
Headphones | Samsung Black Earplugs |
Monitor | Laptop |
SegnoPoliphobiaI also get drops when I play pyro. I think it's the flame particles.. Is there anyway I can lower the flame particles?DX8 if you don't already use it. I think there are also files in Clean TF2 that remove some particles?
ye, but these files are NOT allowed in sv_pure which sux.
pazerRotten_Mindwhat to do if i have intel hd graphics?
https://puu.sh/sApLa/a237db7b27.png
lol, there's no button
manngoIf you have nvidia you go into the control panel while your in game and go to "adjust desktop size and position". Change your scaling to full-screen and click "override scaling modes set by games". Now save and go back to your game and it should be stretched. If you have Intel graphics its the same process but with your Intel graphics control panel.
what to do if i have intel hd graphics?
edit: omg im so stupid i didnt read whole text sry
ConsoleUnfortunately the command that would change particle settings (r_drawparticles) requires sv_cheats 1.
you can try using a graphics config+lowest settings to squeeze out some frames but other than that you're probably boned without a hardware upgrade. :/
Yeah, that's unfortunate.
But thanks for response)
ritaMaybe it's just the particles in general. If you still get fps drops the best thing to do would be to turn off particles.
How can i turn them off??
Im getting a huge drop while looking at scout's double-jump trail, quick-fix charge, etc.
Do you know what can cause this?
ritaRotten_Mindlink to the specific thread?Firewhat does this command do anyways ?it gives +~5fps
i read it on etf2l.org thread
Firewhat does this command do anyways ?
it gives +~5fps
i read it on etf2l.org thread
so i used some of the most unstable settings.
and they worked (at least for me)
i use comanglia's config, but threading part is
// Threading
// ---------------------------------------------------------------------------
mat_queue_mode "2"
host_thread_mode "2" //crashes in singleplayer
cl_threaded_client_leaf_system "1"// can crash too
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "1"
r_queued_post_processing "1"
studio_queue_mode 1
mp_usehwmmodels "1"
mp_usehwmvcds "1"
r_queued_ropes 1
snd_mix_async 1
threadpool_affinity 1
gemmwasn't this removed recently after not functioning for ages? or was that cl_threaded_bone_setup, im struggling to find the patch since it wasn't mentioned in the patch notes
yep, cl_threaded_bone_setup was removed.
Hooray
But i saw some people who still crash on this setting.
Should i use it and does it improve fps?
My worst love story is my first love
Man, that was terrible.
P.S. im 9
Contra6v6 as it is is easily the best for a spectating experience due to its faster pacing and more DM-oriented style. I'm more of an HL guy myself, but god knows that format is too slow and cluttered for a spectator eSport. I wouldn't mind it getting its own queue in Competitive Mode one day in the far-off future, but that can't happen until we have a scene that's big enough for something like that, and currently we do not.
The TF Team needs to embrace and properly integrate 6s. If they want to make changes, whatever, but those changes should be after testing out what we've done, not throwing away the entire wheel in favor of a shit competitive-in-name-only Competitive Mode.
So what is your opinion about 5cp maps? Are they good for 6s?