roboprod
Account Details
SteamID64 76561198052092018
SteamID3 [U:1:91826290]
SteamID32 STEAM_0:0:45913145
Country United Kingdom
Signed Up June 24, 2014
Last Posted January 21, 2021 at 1:09 PM
Posts 69 (0 per day)
Game Settings
In-game Sensitivity 1.75
Windows Sensitivity 6
Raw Input 1
DPI
1000
Resolution
1280 x 768
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G305 Wireless
Keyboard Logitech G810 Orion spectrum
Mousepad Exibel Gaming Series
Headphones HyperX Cloud II
Monitor Acer GN246HL
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#107 Valve Visit in TF2 General Discussion
KevinIsPwnbean update confirmed

new 10th class: bush's baked bean dog

various bean-related cosmetics

new format "bean_" meaning "breach enemies and negotiate", based entirely on exchanging beans for control point time

all class taunt for eating beans

soldier class to be nerfed

(last one is unconfirmed but i saw it on Rob's stream)


quick, someone tell reddit.

Honestly, probably another duck update but instead you collect beans from the floor to add to your strange part beans collected for your scattergun

posted about 8 years ago
#13 custom viewmodels allowed in sv_pure 1 in Customization
GizmoPhoenix21still surprised that no one made the scattergun and rocket launcher pre-love and war update skins.Scattergun
Rocket Launcher

Took about a minute to find.

That still doesn't work with the recent update. Please note that the update refers to the animations instead and not the models. So the viewmodels can't be edited or changed to another model although what you can do is hide the current models so that the trigger and even the iron sight is off the screen making it look like the pre law rocket launcher, though still not being quite there. The angle can also be changed so almost an exact replica can be made!

posted about 8 years ago
#4 valve is listening to /r/tf2 now in TF2 General Discussion
eee
[*] Added the class viewmodel animation files to the list of files allowed on servers using sv_pure 1

[/quote]

Isn't class viewmodels c viewmodels? Meaning custom skins could be applied in sv_pure 1 servers now and potentially the pre law rocket launcher?
Lets hope im not wrong

posted about 8 years ago
#1 Matchmaking dx80 bug does not work anymore. in TF2 General Discussion

The bug related to matchmaking in which players with dxlevel 90 +, would invite friends with dxlevel 81 to their lobby. Now, currently does not work, although the players can join the server. What happens is that along with the other settings mat_dxlevel is also set to 90, which if players do not have dxlevel 90 + at the moment of joining then this setting will take place after they join the server. Which in some cases causes players to time out due to this setting having the game freeze for an extended period of time.

As said above, the setting will only take place after they join the server, precisely at the last bar of "sending client info" and the "welcome" introduction to the server. Within this period, due to the freezing of the game, it hasn't actually fully loaded the game and you are not spectator, ready to choose a team. As so, after the timeout happens it is not possible to rejoin the game and the game will be destroyed.

Honestly, class limits and dx81 for mm plz

posted about 8 years ago
#1 LFP Demoman and Scout - For next open season in Recruitment (looking for players)

[ETF2L TEAM]

Add me or pi_pi3 for further evaluation on your skills and game sense!

Thanks for considering :3c

posted about 8 years ago
#31 TF2 aspect ratio scaling bug in TF2 General Discussion
wareya"Waaaa I can't get an unfair advantage anymore"

░░░▄▀░░░░▄▄███░▌▀▀░▀█
░░▄█░░▄▀▀▒▒▒▒▒▄▐░░░░█▌
░▐█▀▄▀▄▄▄▄▀▀▀▀▌░░░░░▐█▄

Well now you can, although i'd recommend for competitive servers to have this command set to 2 for a more fair game

posted about 8 years ago
#17 TF2 aspect ratio scaling bug in TF2 General Discussion
Zetorrisv_restrict_aspect_ratio_fov
- This can be used to limit the effective FOV of users using wide-screen
resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9).
0 = do not cap effective FOV
1 = limit the effective FOV on windowed mode users using resolutions
greater than 1.85:1
2 = limit the effective FOV on both windowed mode and full-screen users

This is the command that caused this "bug" on a server that enforced it, I'm not sure if it's been broken/made obsolete by the last few patches.

The setting used on the private server was 1, this is default for valve servers and possibly but not certain that it is 1 for comp servers

Edit: Although csgo players would also benefit from having high fov and it is allowed there

posted about 8 years ago
#16 TF2 aspect ratio scaling bug in TF2 General Discussion
SideshowThat's pretty interesting, I've seen people use all sorts of weird aspect ratios but never knew that.

░░░░░░░░▄▄▄▀▀▀▄▄███▄
░░░░░▄▀▀░░░░░░░▐░▀██▌
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░░░░░le░░░░░░░▐░░░░▐█████████████▄
░░░░toucan░░░░░░▀▄░░░▐██████████████▄
░░░░░░has░░░░░░░░▀▄▄████████████████▄
░░░░░arrived░░░░░░░░░░░░█▀██████

Toucan meme too stronk for my steel hands

posted about 8 years ago
#1 TF2 aspect ratio scaling bug in TF2 General Discussion

Introduction:
Recently it has been discovered that tf2's aspect ratio scaling has been modified. The changes made seem to be mostly a negative trait, specially with matchmaking coming up. The problem that has been identified seems to be due to the real FOV not scaling properly as width and length is altered but the FOV desired kept the same. Using two sources (Source FOV calculator and Aspect Ratio Calculator), these have been proven with screenshots below. Within this post we will compare this problem with another source game (Counter strike: Global offensive) to prove this problem is tf2 related and it shouldn't behave like this.

Screenshots obtained for the various games : Click here

As foretold by the description of the screenshots within the imgur album, the first screenshot is taken at 1920 x 1080 resolution and with the desired FOV of 90, resulting in 106.26 real FOV as it can be calculated using the Source FOV calculator given above(The aspect ratio for 1920 x 1080 is 16:9 as it can be proven by the Aspect ratio calculator).

The second screenshot within the imgur album, is a scaled version with black bars of the resolution 1920 x 480. All settings remained the same throughout this process but the change of the resolution. The actual FOV did increment ever so slightly which leads to estimate that it may have incremented to 107 to 110 actual FOV while due to my calculations using the websites above: The aspect ratio for the resolution 1920 x 480 is 4 : 1 which gives us an actual FOV of 143.13.

In comparison to Counter strike: Global Offensive this scaling issue does not occur as it is shown by the second set of screenshots portraying dust 2 CT MID where it clearly shows that the FOV has been scaled correctly although it has not been proven of being so. Nevertheless the scaling at the least seems to be correct or better than the scaling in tf2.

Edit: Regarding the Tf2 scaling issue, it seems it did not exist since the existence of tf2, this can be said due to this recently acquired figure of two identical screenshots one taken in 2012 and the other taken in 2016, the position of the character may not be exact although it has been replicated to the best possible.

Link to the image relating to this paragraph :

http://imgur.com/a/0ybF3

2nd Edit: As

zetorrisv_restrict_aspect_ratio_fov
- This can be used to limit the effective FOV of users using wide-screen
resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9).
0 = do not cap effective FOV
1 = limit the effective FOV on windowed mode users using resolutions
greater than 1.85:1
2 = limit the effective FOV on both windowed mode and full-screen users

This is the command that caused this "bug" on a server that enforced it, I'm not sure if it's been broken/made obsolete by the last few patches.

has said, this is caused due to this server side command. Although as the setting for this command states, "1" means the actual FOV ( or effective) is limited to WINDOWED mode users that use an aspect ratio bigger than 1.85:1 this means it is possible to have an actual FOV of 143.13 if the game is set for fullscreen and with black bars.

posted about 8 years ago
#34 Finding real life TF2 characters! in Off Topic
honscan u guys believe it!!! the real pyro!

http://g.fastcompany.net/multisite_files/fastcompany/imagecache/inline-large/inline/2012/10/3002177-inline-amazon-gas-mask-beef.jpg

Thank you!

Now we only need three more B). Woop Woop
Soldier, Engineer and Spy

posted about 8 years ago
#18 B4nnay's Q & A About MM in TF2 General Discussion
TwiggyroboprodI can not run tf2 in dx9, hell i cant run over 60 fps in dx8 + comanglia's fps config. I can't buy a new computer and now tf2 is gonna shit on me by capping mm to dx9, thank you. I'll probably have to stick to playing pubs all my life or surfing.
they said they'd drop support of DX8 to have an easier time optimizing the game for DX9, and the first update has already been released, so wait and see! unless on specific shit maps the game should run better and better.

Knowing valve, they fix one thing they ruin another, honestly the game looks good already in dx8 i dont see why they would cap it to dx9, yes i understand that having a game look better is more appealing, but just look back at the good old quake, it could be completely customisable and it became the best game for years on end and it allowed for more people to be attracted to the ability to change how the game run to their liking and be comfortable with it rather than playing with something you are forced to play with

posted about 8 years ago
#17 B4nnay's Q & A About MM in TF2 General Discussion
aieraroboprodI can not run tf2 in dx9, hell i cant run over 60 fps in dx8 + comanglia's fps config. I can't buy a new computer and now tf2 is gonna shit on me by capping mm to dx9, thank you. I'll probably have to stick to playing pubs all my life or surfing.no one is forcing you to play MM, just pug and scrim like normal on dx8, you will be fine!

okay so should i just drop trying to play the future tf2 just because they decide to amp the graphical requirements to run the game, its not fair for me knowing how many hours i've spent in this game. I want to play it and follow where its going and not just be left behind with the good old lobbies

posted about 8 years ago
#10 B4nnay's Q & A About MM in TF2 General Discussion
FlickerroboprodI can not run tf2 in dx9, hell i cant run over 60 fps in dx8 + comanglia's fps config. I can't buy a new computer and now tf2 is gonna shit on me by capping mm to dx9, thank you. I'll probably have to stick to playing pubs all my life or surfing.
Or you know, just wait for TF2Stadium
That's probably how I'll keep playing competitive TF2 since I as well can't really run the game very well in dx9.

I Haven't heard of it yet so I don't know about it

posted about 8 years ago
#31 Finding real life TF2 characters! in Off Topic
roboprodI've recently been watching a series (Marvel's agents of S.H.I.E.L.D) and I came across someone who looks very similar to the medic in tf2, so I decided to make a thread in an effort to try and finding real life tf2 characters. If you think you know a person that looks like a tf2 character then post below and I'll check it out and add it to the list!

Scout - 1st
Soldier -
Pyro -
Demoman - 1st, 2nd, 3rd
Heavy - 1st, 2nd
Engineer -
Medic - 1st
Sniper - 1st
Spy -

Thank you everyone!, We're almost there. Also sorry about the delay on the post!
Soldier, pyro, engineer and spy still missing, can we find them?

posted about 8 years ago
#8 B4nnay's Q & A About MM in TF2 General Discussion

I can not run tf2 in dx9, hell i cant run over 60 fps in dx8 + comanglia's fps config. I can't buy a new computer and now tf2 is gonna shit on me by capping mm to dx9, thank you. I'll probably have to stick to playing pubs all my life or surfing.

posted about 8 years ago
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