b4nnyBeSI'm actually done of this sh*t, thx b4nny promoting faceit on his streams now it's full of 100- hours players who don't even know how to jump...
https://www.faceit.com/en/players/gunslinger92/stats/tf2
Ban those people and put a f*ing minimal amount of hours needed to join
I don't think anyone is opposed to a higher minimum hour limit. A 300-500 hour limit would probably remove most of those instances of getting brand new players causing team imbalance. Consider that the higher the minimum hour limit the better the games will probably be for better players, but there has to be a point where a certain level of amateurism is accepted. You have 4600 hours. It's perfectly possibly that if I played with you you could be "ruining" my games as a 15000 hour player. Would it be fair for me to advocate for banning you and implementing a 14000 hour minimum? No, it wouldn't. The tricky part is finding that spot where every player has at least a solid understanding of TF2 in general plus a basic understanding of competitive TF2. Because there is no guarantee that even someone who has 10000 hours in the game has any competence in competitive TF2 is why I tend to advocate that people play FACEIT only if they have that basic competitive familiarity, a positive attitude/willingness to learn, and the ability to communicate. You can usually still have a good game if people meet those criteria regardless of their actual skill.
For new players it must be obviously confusing coming into competitive TF2 considering all the mechanics involved. I think adding some sort of system where new players play with new players would benefit everyone especially those just starting out. I also believe adding some sort of tutorial or a basic guide on 6s would assist newer players in their understanding of the way competitive is played. In my mind I envision something similar to the basic TF2 tutorial on the main menu, but for competitive, so newer players can get a hands on tutorial in game where demonstrations take place. Sure, there are tons of guides on the internet, but I think adding one on faceit itself where people could join in and get a guide first hand would make new players more trustworthy in the facts presented, considering said facts are given on the platform being used to play on, and to most appreciably give them more comprehensive guidance.
To sum up my thoughts I definitely think there should be a sweet spot hour limit on top of a checklist players need to complete before playing with the "more" experienced players. For example, In my mind I'm thinking that people should have to complete a comprehensive in-game guide, play like 10 beginner matches at least with other beginners, and have x amount of hours. This is my take on what I believe would make faceit a more treasured system.