BOHermesGreat hud. I'm actually using it and it looks really nice. All i miss is server and map name on scoreboard.
That's super easy to add, too. We just didn't add it because we thought that nobody used it, but if you do, that means others do!
Account Details | |
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SteamID64 | 76561198214110227 |
SteamID3 | [U:1:253844499] |
SteamID32 | STEAM_0:1:126922249 |
Country | Australia |
Signed Up | August 22, 2015 |
Last Posted | August 28, 2017 at 12:02 AM |
Posts | 75 (0 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
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Resolution |
1920*1080 |
Refresh Rate |
120hz |
Hardware Peripherals | |
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Mouse | Mann Co. Fingerclicker |
Keyboard | Mann Co. Tapper-typer Stealth |
Mousepad | Mann Co. Official Bearskin |
Headphones | Mann Co. Screamhearers |
Monitor | Mann Co. Murderwatcher |
BOHermesGreat hud. I'm actually using it and it looks really nice. All i miss is server and map name on scoreboard.
That's super easy to add, too. We just didn't add it because we thought that nobody used it, but if you do, that means others do!
GrimScorpi don't wanna be the guy that complains about everything but
pings are also cut off in 1280x720
http://i.imgur.com/MkaOuH7.jpg
Sorry :C
Don't worry about it and don't say sorry! Everything that someone suggests makes the HUD better. I will take a look at it later.
XiJiOk, so apparently that one time that I didn't have a timer in a lobby was a bug I guess. And when I tested in a offline server I didn't realize I didn't have a map time. So long story short: I'm really dumb. Sorry for the inconvenience.
You aren't dumb, you just didn't know, that's all!
Thanks for using the Mannterface!
XiJiThe HUD is awesome, but is there any particular reason that there is no clock for the map time?
I would suggest looking for the clock with a different body part! I, personally, would highly recommend using your eyes to do this job.
(Sass aside, it should be there. What resolution and aspect ratio are you using? We might have forgot to put that in the 4:3 and 16:10.)
(Also what GrimScorp said below me.)
Fixed!
You also get a little boy in the bottom left corner of your screen. Isn't he cute??
Next on the "to do" list is the team selection and class selection screens!
Let us know if you have seen any cool ones (that preferably do not use custom elements)!!
Update coming out in mere minutes.
EDIT:
Download it, ya turkeys!
Big thanks to colly, ATA3, and komorebi!
We are currently trying to fix the player status icons such as Concheror, Marked-for-Death, and Mannpower icons not showing up in this project.
We understand that this is a pretty important part of the HUD and we will make sure it gets fixed.
komorebiThis should be the fix. @saxtonhale
Thanks for the quick response!
The anchor is there now, but the icon is still not showing up.
Other HUDs (including the default) are fine, but it seems like only mine is not.
Could someone do it and explain it to me?
FIXED!!
PlayerStatusHealthImage controls ypos and the anchor controls xpos I GUESS. Thank you for helping me, you!
I wonder if you fine gentlemenn could help a poor CEO & President out.
Player status icons such as Concheror, Marked-for-Death, and Mannpower icons are not showing up in The Mannterface
Even if we use vgui_drawtree, with the highlight, we cannot see it at all. Could you help us out?
Here is the HUDPlayerHealth.res file.
HUDPlayerStatus is at (-30,0) in HUDLayout.res, width of "f0" and height of "480".
You will be rewarded handsomely with something even better than guns! Warm feelings in your belly! That is something you cannot buy with money.
SuperfuzzThe inventory doesn't work for me. I click on the backpack button, or hit the loadout key during a game, but the backpack interface doesn't appear. I feel like it's invisible because I can see the "Back (Q)" button in the lower left, and pressing Q "exits" the menu. However I can't actually look through my backpack or change my loadout when using the hud. I'm playing on a mac if that makes any difference.
Everything else about the hud is great (apart from it only having 16:9 aspect ratio).
It's likely that the problem here is that you are using a Mac.
We have no idea how the HUD behaves on a Mac (or if there are any differences at all).
Could you provide an unlisted video on YouTube and pop it up on here so we can see what could be happening?
And this weekend we will try to get a 4:3 and 16:10 release. It's been three weeks since this project has seen the light of day and it's a sin to not have it available to all.
We will release it sort of how like rays has his, with a separate 4:3 folder to install on top of the normal files.
DanceNumberare u roleplaying to the point that you are hying up the alien update. lol damn dude.
What? I haven't the faintest idea what might be blabbering on about.
We also pushed the update fixing the backpack buttons (15.09.17.0). Surf through your backpack in style!!!!!
STOGEDoes anyone know roughly how much of a performance impact it is to use this HUD? (with the blur on fonts and stuff)
Great point! We would love to see some numbers.
KaeyelLooks like A/D scrolling through the inventory was removed in 15.09.04.0
That's ridiculously simple to fix. We'll do it right now.
cinderThe little confidence I had about my HUD editing abilites was just brutally obliterated.
Those are marvelous HUDs, I tell you. Amazing work!
Cinder, my Mann, don't give up hope! All of these creators were in your same place at one point!
As the legendary custom UI creator, Grayne Wesley, said, "100% of the HUDs you don't make or share will not receive feedback."
Life is a learning experience! Keep trying! Make a damned HUD!!
Hello, pirate flag gentlemenn! Thanks for commenting.
@GrimScorp, the reason why those Source menus are so large is because the default font in this project is the TF2 Build font.
We changed the default font, after many (angry) attempts of trying to see what worked, because the default font is the font on the scoreboard. We wanted large, high-visibility of text on the scoreboard that say, a tactician Medic could flash up to count numbers of the two teams.
This font, by default, is a small Verdana that is hard to see. This font is also the font of the Source Engine voice menus, and, in your example, the surfing menus.
So that is a very long explanation to assist with an answer.
The answer that comes along with that explanation is: we can try, I guess? We'll pop the hood of the original HUD and popular custom HUDs to see how that behaves. Life is a learning experience after all.
@villain, we very possibly could consider it.
And hey to everyone out there! Make sure you join the Steam Group!
We only see a few boys and girls hanging out in there, so join in! Starting with the next update, we will post announcements (that come in the form of my head popping up in the corner of your monitor) for when there is a new version of this project!
It's a quick way to see when you are online if the project updated rather than wondering if there has been a post from me on this thread right here.
And make sure you are running 15.09.04.0!!!
And we appreciate your suggestions! Keep 'em rollin' in!!
retrograde4plug customization would be nice!
Oooh! I sure do love me some 4Plug! Shame that not many HUDs use it.
What different settings do you have in mind?
EDIT: Also remember to join the Steam Group!