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SteamID64 | 76561197968815271 |
SteamID3 | [U:1:8549543] |
SteamID32 | STEAM_0:1:4274771 |
Country | United States |
Signed Up | July 30, 2012 |
Last Posted | November 10, 2019 at 11:38 AM |
Posts | 530 (0.1 per day) |
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er so wait, will text batching with max delay basically track all your shots on the target?
Platinumseanbudmaybe without LAN we won't have to kill other LAN contending teams to try and beat b4nny every season.
What are you referring to exactly? You're right, without LAN you'll just get rolled by his team season after season. Have "fun" with that. Your mumble must be so chill with how little fucks you give.
honestly it's a miracle we've made it this far without mix^ clockwork
maybe without LAN we won't have to kill other LAN contending teams to try and beat b4nny every season.
who knew omnific was linear? jesus
saving a game has never been so difficult or suspenseful
this is incredible.
god damn.
fuck lethalfrag's 2 year marathon i want to see twitch fill the pokedex in 2 years
Movement looks amazing enough to hold my interest regardless of what program I have to run it on.
TerywjThree of the four posts regarding your team were referring to how we assumed your team was not playing in ESEA. That doesn't mean we think your team is dead.
Edited the original.
I will most likely continue to bitch about ESEA(unless things improve). And everyone should go to CEVO.
I had no idea our ESEA roster was dead. Thanks for letting me know.
i really wish we kept more than 1 koth map in the rotation :(
so much fighting
DamnEasyseanbudfinally the natascha is viable. lol
+50% ammo doesnt make it viable
was a joke. it's already "viable" to the extent that it's banned in competitive. and they buffed it. do you get the joke now? :>
finally the natascha is viable. lol
Team Fortress 2 Update Released
February 7, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Weapon Updates
The Shortstop
Reduced extra knockback penalty from 80% to 40%
The Short Circuit
Added Penalty - No longer gain metal from dispensers when active
The Cleaner's Carbine
Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
Natascha
Added Positive Attribute +50% extra ammo
The Reserve Shooter
Increased clip size from 3 to 4
Time to mini-crit airborne targets changed from 3 to 5
The Beggar's Bazooka
Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
The Quick Fix
Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
Weapon Fixes
Fixed deflected projectiles not affecting Strange and Killstreak counts
Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
Fixed the Spy's revolver using the incorrect reload sound
Fixed third-person Medi Gun beams appearing jittery
Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
Community Updates
Added the Strongbox Key to the Mann Co. Store
Added 43 community-contributed items to the Strongbox Crate
Added the Tumblr Vs Reddit Participation Medal
Mann vs. Machine
Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
Quickplay
Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
Improved loading of item information panels to prevent hitches when cycling through backpack pages
Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
Fixed Australium items not using the correct images in the Steam Community Market
Added missing payload audio for the Medic, Soldier, Demoman, and Spy
Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
Added the game server's SteamID to the output of the status command
Fixed the Killstreak counts not being accurately portrayed in the scoreboard
Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
Fixed a UV/skinning problem on the level 1 sentry
Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
Fixed a client crash caused by trying to load an invalid URL
Fixed achievements getting stuck in a completed state and not being awarded to the player
Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
Fixed the upper-left backpack panel always being highlighted when equipping items
Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
Updated the equip_region for The Extra Layer
Updated the Blue team material for the Ambassador to be less red
Updated ctf_2fort
Fixed a rendering bug on a silo prop in the skybox area for the Blue base