The ammo has to stay at 420 at all times. No exceptions.
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SteamID64 | 76561198062147032 |
SteamID3 | [U:1:101881304] |
SteamID32 | STEAM_0:0:50940652 |
Country | United States |
Signed Up | March 30, 2014 |
Last Posted | May 29, 2016 at 4:35 PM |
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EricsfanThese are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.what in the world is the point in using concepts that can't be replicated in the real deal?
Images w/ descriptions.
I'm starting work on it in a week, I just wanted to see what people thought of it.
Class selection, team selection and scoreboard look really good, although I'd experiment with circles instead of squares for class selection. The base hud doesn't look too good honestly. The shadows or whatever that is look weird, and I think the font size should be lowered.
I updated it and placed it right after the old one. I'll experiment with circles later, kinda tired haha.
These are the ideas I came up with for a Collaborative HUD with collycat based off of the main menu I posted a few days ago.
You never disappoint whayay. Love love love the new update. Makes me want to ditch making my HUD lol.
I like it, but the timer is really, really off-center.
Trying to think of ideas for a main menu with PS. How many of you guys like this?
The one problem I'm having right now is that my ammo does not change colors when low. Yet, everything in the animations/res files seem to be in order. Anyone have a solution?
hudanimations_tf.txt
http://pastebin.com/eHYGyUsj
hudammoweapons.res
http://pastebin.com/msdvgkm2
The one idea I have for my hud requires just blank circles. Does anyone know how to make, I guess, circles from raw code?
raysWhat Goat_ means is that you have to open up ClientScheme.res, find the font definition at the very top of the fonts section labeled "default", and change the font/size there.
So for my HUD it looks like this:
http://puu.sh/7PXaz.png
Ah! It worked. Thanks!
LKincheloeYou might have to restart TF2 for changes to take hold.
I restarted directly after.
Goat_Names, pings etc are of the default font
yaHUD has customized scoreboard fonts by what I see. http://i.imgur.com/uyKRpfB.jpg
omniOpen resource/ClientScheme.res
Find ScoreboardVerySmall, ScoreboardSmall, ScoreboardMediumSmall, ScoreboardMedium. There's a few others as well.
I couldn't tell you which one changes those because I change them all at the same time, but if you mess around with those you'll find out which one.
Hm. That didn't seem to work. Even though it seems like it should.
I'm trying to make a custom HUD, and I can't seem to change the font of the scoreboard (names, pings, etc.). Anyone know a fix around this?