https://pbs.twimg.com/profile_images/577309793104175104/y2jIo9dq.png
Account Details | |
---|---|
SteamID64 | 76561198019680159 |
SteamID3 | [U:1:59414431] |
SteamID32 | STEAM_0:1:29707215 |
Country | Russian Federation |
Signed Up | May 30, 2014 |
Last Posted | July 1, 2024 at 9:38 AM |
Posts | 1230 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.5/1.3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G102 |
Keyboard | Tt eSPORTS Knucker |
Mousepad | Razer Goliathus 2013 Control Medium |
Headphones | Plantronics GameCom 380 |
Monitor | Acer GN246HL |
Teapot_There was a round that was stalemated between mix^ and b4nny's team either s15 or s16 lan.. also on snakewater 2nd to last.
Any link?
Don't think there's ever been a round that ended up being a stalemate with none of the teams being able to cap a point (at least I haven't seen one). And then a last cap at 2 seconds left after a 28.5 mins stalemate? Insane stuff.
JBIs it possible to have two different explosions for grenade launcher and sticky launcher? I set two different explosions in the files, but it's using the one from the stickylauncher file for both.
Put the one you want for grenades into tf_weapon_grenadelauncher and the one for stickies into tf_weapon_pipebomblauncher.
Correct me if I'm wrong though.
Great video, hoping to see it on teamfortress.com soon.
I just want to see some good populated EU MGE servers. Most are either dead, laggy and glitched as hell (looking at you, gfm) or all-class with people joining as Spies and Snipers on Spire.
Kinda neutral to all of them except raw pepper. Can't stand it.
DavidTheWinMacamooseI've been waiting for my Froyotech shirt (that I don't really want anymore) for 8 months and 5 days.
They don't care.
To be fair, international shirt shipping is pretty damn hard especially given the issues shade had with the supplier or the delivery or whatever.
I've bought shirts from a shop across the ocean several times, got them in like a month.
liasHow do I remove the character model? (this: http://imgur.com/dQd8bVE)
I'm sure this has been solved somewhere else but I'm lazy and this thing is so distracting
cl_hud_playerclass_use_playermodel 0
N1ghTrage1I wanted to edit some of the colours in your HUD, but they keep reverting back to default ones. For example, I changed the ammo numbers colours, but when I run low on ammo and refill it, colours change back to white. This also happens with Ubercharge meter and number colours. How to fix that?
Try looking into hudanimations_tf.txt in the scripts folder.
I tried changing these settings for ammo, but now the colours don't change from low ammo colours to normal at all.
Tried changing these for Uber meter and number. These do stay after using an Uber now, but the full uber colour flash stopped working.
I'm probably doing something wrong, but I can't tell what.
EDIT: Fixed everything by editing ClientScheme.res.
I wanted to edit some of the colours in your HUD, but they keep reverting back to default ones. For example, I changed the ammo numbers colours, but when I run low on ammo and refill it, colours change back to white. This also happens with Ubercharge meter and number colours. How to fix that?
I've recently installed a flatHUD, but decided to change some colours (ammo numbers to be exact). But whenever I run low on ammo and then refill it, the colours change back to HUD's original ones. Here are the screenshots.
Also wanted to know if how can I change Medic's Uber meter to two-color flashing instead of rainbow flashing.