RGL Prolander - Season 6 Grand Finals.
Truly a great game, insanely close. Both teams had their own preferred classes/playstyles, and you can see how they adjusted their strategies in the moment/throughout the games.
Account Details | |
---|---|
SteamID64 | 76561197962684957 |
SteamID3 | [U:1:2419229] |
SteamID32 | STEAM_0:1:1209614 |
Country | United States |
Signed Up | September 7, 2012 |
Last Posted | May 10, 2023 at 7:12 AM |
Posts | 175 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.4 |
Windows Sensitivity | Middle |
Raw Input | 1 |
DPI |
800 |
Resolution |
1020x1980 |
Refresh Rate |
144z |
Hardware Peripherals | |
---|---|
Mouse | G500 |
Keyboard | Microsoft Sidewinder X4 |
Mousepad | SteelSeries QcK Heavy (it's way too big) |
Headphones | G35 |
Monitor | ASUS VG248QE |
The first game of the day is live - https://www.twitch.tv/rglgg
Lower Bracket Finals - Witness vs Froyotech
Winner goes to play G6 in the Grand Finals @ 4:30pm Eastern
Day 1 stream is live: https://www.twitch.tv/rglgg
aieraI don't know how you can avoid the two most popular game modes and claim to "support competitive" as a non-prolander player I can't really call what faceit is doing anything other than abandoning competitive.
When I say "support competitive" I mean that in a plural sense, that the platform would support multiple formats. Meaning sixes would still be supported on FACEIT.
PeteNothing has been posted about 6v6 pugs since November in the discord or on tftv
Where did this project go?
After we tested sixes, we then tested Prolander on the system. We had positive feedback on the Prolander side, so we continued to run that for about a month.
We still have plans to support competitive tf2 and casual TF2 on FACEIT. Things have been a bit quiet, as are still in development.
Howdy everyone,
Thanks everyone for participating in this first beta weekend. After a couple of days, we've gotten a good amount of feedback and decided to make the queues private for the final day. As the games were a little bit more hit and miss than we'd like. Obviously, it's a MM system, it can't be perfect, but still, there is a bar we expect to hold ourselves to.
Thanks everyone for giving us a shot and keeping an open mind during this initial test. I'm looking forward to trying some new ideas for our next go.
EU queues are publically open and live now and we already have about 2 live games.
Join now!
NA queue is now open!
Note that the players queueing might go above 12, but matches don't start because
- There are not enough players around the same skill level for a game (this is typically the reason)
- There are not players on the correct classes
e.g. 20 waiting in the queue, 10 are newcomers, 10 are invite. A game won't start, because there are not enough players around the same skill level to start a game.
So we ran into an issue with our matcher, and the public queue for the EU is temporarily only available to our private beta tests for the night.
Update: We have made some configuration changes to the queue and will be proceeding with NA being a public queue @ 6pm Eastern. If everything goes smoothly, then we'll have EU go public tomorrow as well.
(EU 18 CET, NA 6pm Eastern)
Howdy everyone,
This Friday, November 26th, starting at (EU 18 CET, NA 6pm Eastern), the Competitive 6v6 queue will be made publicly available for a short public beta test. While it will be publically available to everyone, we’re focusing initially on the existing competitive player base.
As you all might have experienced, it's not easy nowadays to find a quick competitive tf2 match. Many players want to try it out and there are not many active places right now that can easily provide it to them. While inhouse pugs exist, those typically are invite-only and can sometimes be slow to have games begin.
This is exactly what we are trying to solve - We want to create a matchmaking service where anyone can come in and get a quick and balanced competitive match. It's very different from the pug service in its approach and experience it offers, while it looks to provide a solution to an issue that we believe can help the sixes community grow and prosper.
This is the first of our public beta tests. We’re going to be trying out different ideas, different settings over the coming weeks and figure out what works best for you and for the community. It’s virtually impossible to please everyone because so many people have a particular way they believe the game should be played. Our goal is to make as good of an experience for as many players as possible, where you can get into good games, quickly and easily.
With this test, maybe we’ll be really close to what the public release will be, or maybe we’ll need to do something completely different. That is what we are here to find out.
----
The first place prize this weekend is $100 and over 250,000 FACEIT Points being given out in total, per region. FACEIT also will not have prizes tied to premium, so everyone will be able to compete for these. They’ll also be broken down into three skill tiers, so you’re not competing against Invite players for prizes, if you’re IM or Open.
Ladders (Unique to each Region)
High Ladder (Top 15 get prizes) - Skill level 10 through 8 - Top prize $100, Second place 50,000 FP - Total Prize pool 200k FACEIT Points
Mid Ladder (Top 50 get prizes) - Skill level 7 through 5 - Top prize 10,000 FP - Total Prize pool 50k FACEIT Points
Low Ladder (Top 50 get prizes) - Skill level 1-4 - Top Prize 5,000 FP - Total Prize pool 35k FACEIT Points
The way these ladders work is that you get 14 points on a win and 9 points on a loss. So good win rates will help you go up higher, but people who grind with over 50% win rates can potentially claim the top spots as well.
Daily Mission
We also will have a daily mission that will give you up to 150 FACEIT Points if you complete them.
Missions:
Win 3 games
Play 5 games
Play the class(es) you want
Next to the play button is a “Roles” drop down list. You can select one or all of the classes you want to play and when you get placed into a match you’ll be told what class you’re playing.
What are the queue restrictions?
For this weekend's beta test, the queue will be restricted to solo queue. Note though, our goal is ultimately to allow parties, of some form, when the liquidity of the queue is healthy enough to support it.
Voice Comms
Players can use in-game voice, or our public TF2 FACEIT Discord will have voice channels players can agree to join. Players also can choose to play in their own mumbles or other voice systems if they want.
Server locations
North American servers are located in Dallas.
European servers are located in The Netherlands.
Map List
Gullywash, Snakewater, Sunshine, Refresh Metalworks, Refresh Process, Product, Clearcut, Bagel
Configs
For this weekends test, we’ll be using the RGL whitelist and configs for both regions
5cp - First to 5 or 30 minutes (ties result in golden cap round, first to 1 round win)
KOTH - First to 3 rounds
Is your ELO too low?
If your ELO is too low, you can make a request in the TF2 FACEIT Discord in the #elo_adjustment_request. Post your FACEIT url and league URL (RGL or ETF2L.) Note we’d only adjust players who are consistently (EU) Div-2 or (NA) Adv/High Main or above in skill.
Also note, if you want to be adjusted, it’s a manual process to review and update, so I highly suggest you do this before it opens on Friday.
TL;DR:
Who: Competitive TF2 players
What: TF2 FACEIT Beta Test
When: Friday (EU 18 CET, NA 6pm Eastern) - Through Sunday night
Why: To test the FACEIT system and get feedback from players
How: Go to your TF2 dashboard @ FACEIT and you should see the 6v6 queue
Prizes: $100 top prize and 285,000 FACEIT Points to be given out this weekend
FACEIT - Competitive Queue: Change Log / Known Issues / Troubleshooting
lucrativeis this lan only for playoffs or is there an open event as well?
The main event is LAN Playoffs, but anyone can rent a computer and play games.
It's possible that an open event could happen as well there, but our main focus for right now is the main LAN event and then if we believe we can support more we'll attempt to do that. Though if others were interested in putting something together, they certainly would be able to do that.
The event isn't until the Summer time, so we'll have more details in 2022 prior to the start of the summer season of what players can expect.
BrockSo its safe to assume that you are doing HL S11 instead of another full season of Prolander?
Prolander has been an offseason format for the year or so, meaning that it runs in between seasons of HL.
So the next season of Prolander wouldn't be until after the next spring HL season.
Last bump for this thread.
Last chance for higher-level players (Main+ or Mid+) to come to join our first tests of the sixes matchmaking queue in FACEIT. We'd like to get as many players as possible.
The testing is starting this week, and we'll have prizes, ladders, etc... going on during the sixes matchmaking testing. A little thank you to all who help try and provide feedback on the new system.
Just fill out this form (https://forms.gle/78rePPebm3HJiQPP7) and I'll contact you with a link to the discord.
sigafooBETA TESTERS NEEDED
Howdy everyone, currently we're looking to get beta testers for the FACEIT Comp Sixes Matchmaking and begin testing our initial beta testing next week.
If you're a NA or EU player who'd be interested in playing some comp sixes matchmaking on FACEIT, please go to
https://forms.gle/78rePPebm3HJiQPP7
----
I'll send you an invite to the discord channel where we're doing testing. Currently, I'm looking more for players with higher skill levels, e.g. in or above Main in NA and in or above Mid in EU.
Fixed!