why Mopsy got a player misconduct warning, and countless other bans and warnings that had simply no justification or concrete explanations from admins.
In cases related to verified targeted harassment/doxxing/death threats/etc... Protecting the identity of the victims is important. By default, we do not share the identity or any information that would reveal the identity of the victim. This can lead to further or worse harassment to them by the person in question or by their friends/community, etc... We would only share that verified information, if the victim is okay/agrees with sharing it.
Things not related to those types of bans, we do share the information. For example, if you say a slur in a match, we will share the log with you and what you said, because it does not reveal the identity of the reporter. Though in the vast majority of bans, it's uncommon for people to reach out to request this information, as they generally already know what they did.
You people are so unresponsive that you have to are forced to make a post on TFTV in order to get easily solvable
Typically, most threads are made while we're in the middle of the conversation with the affected player or prior to the person reaching out to us. In our current ticket system, which is only a year old, almost 3000 tickets have been created and resolved. The vast majority of these tickets are resolved on the same day the ticket is made. We also have systems set up for misconduct reports, ban appeals, probation appeals, probation lifting, etc...
On top of all of this, in the majority of threads we do have a post, including in the aim and ford thread referenced. The issue with responding in public threads, versus in a ticket, is that posting in threads tends to be more thought out and that takes time. Typically someone needs to sit down and dedicate a focused time to write a post to address the points. Sometimes this also requires others to review it, to make sure they're not misrepresenting the league.
We also release monthly articles about rules, bans, and more. These are posted both on our website and on our forums.
Per your example, aim's ban went through in a way it shouldn't have in our league, it didn't have a proper review. It happened six months ago, so my memory might be incorrect, but I cannot find any communication that was directly opened to us in terms of an appeal, prior to the creation of the thread on TFTV. Though it’s possible it was in a DM, not through the appeal process or a ticket. Either way, we went through our process, which is not an instant thing. Discussions had to take place at night when people were home from their job/school, we needed clarification on what happened and then decisions were made and the ban was lifted the same day.
I also did a page-long post in that thread explaining how the situation happened and how we'd avoid it happening again and also things we plan to change. Including doing more warnings and less bans, which we have done. Overall, I do believe that we’ve accomplished the goals I set in that post.
All these threads would have been unnecessary if you had just talked to them like normal human beings instead of chimping out and ignoring them.
If you can provide examples of where players have created tickets in our system and they were ignored, please let me know and I'll look into that, but to my knowledge when players use our communication system they do get replies. Keep in mind though, more complicated issues might take a few hours to days to fully resolve, depending on decisions that need to be made/reviewed. Still, even if it might not be an instant resolution, we would communicate with the player in that ticket, that we're working on it and leave the ticket open.
PLEASE fix your lousy communication between admins and the player base, it shouldn't be the norm to have to make a TFTV thread every time you need simple questions answered.
I don't believe it's at all required for players to make a thread to have a timely response from an admin. We have a clear and easy-to-use ticket system on discord that would result in communication, though the resolution might take a short amount of time to happen.
We’ve also been using this for qualifiers. We’ll add all the captains of the teams to the ticket and use that as a place to discuss scheduling, issues, etc… Another example would be for situations like contested forfeits, or rescheduling of matches, or playoff scheduling issues. Instead of using telephone DM tag, we bring everyone (both teams) into the same ticket, so we have an open forum to discuss and resolve things.
You feel an air of superiority from your choices (as apparent from your lack of communication).
I don't feel superior to others and I don't think anyone on my staff has that mindset. It's a volunteer staff of people who want to dedicate their time to help the TF2 community in some way and if you have examples of a lack of communication through our ticket system, which is our main form of communicating with players who have questions or issues, please let me know (sigafoo#0685).
We also check our communication every season, we have a question in every end-of-season survey, how did we do with communication?
This last season:
82% of respondents rated their admin as adequate to great
91% of people said it was easy to get a hold of/response from an admin
83% believed that admins usually made reasonable decisions
Is that good enough? No, we should always strive to do better and we do. Every season we're trying to make changes in our league, in our system, in our processes to make them easier to use/follow and will continue to get better. I think RGL, as it is now, is different and better than it was in 2020, and my goal is that we can say that about the league in 2022. It's virtually impossible to be perfect, but we can aim to get closer to that with every opportunity we have to learn and improve.