JarateKingHow much he's cared about what we think since then should be easy to tell just from the format; no real changes, despite it being very obvious even if you never talked to anyone here that it had many big issues. If he's ignorant of its problems, that also means he gives 0 fucks about what the 6s community thinks nowadays. But I don't think Sigafoo's a complete idiot, there's no way he can't be aware that there are legitimate problems with his format, I think it's more likely that he doesn't want to look like he's taking advice from communities like ours (including his playerbase of mostly 6s players who actually entered his previous cup, who have also given detailed feedback) out of spite.
It had many obvious big issues? Lets talk about this. I did talk to several of the players after the challenge cup. Most of the primarily sixes players thought that it wasn't better than sixes, but liked it more than highlander. Most of the highlander players really enjoyed it thought it was better than HL as well.
The biggest complaints I got were around the pick/ban system. That it was cumbersome and slow. Which is completely fair we were using an almost entirely manual process for that. And the site I'm working on right now will have time limits and a more intuitive interface to help take care of those issues.
The other main complaint was around snipers. In particular the weapons DDS and Razorback. Because there was only 4 total bans at the start, teams were kind of put up against a wall. Do they ban the broken weapon or do they ban something strategically and hope the other team bans the broken weapon for them. So rather than using strategy to make decision, both teams wanted to ban the same thing, but wanted the other team to waste their ban on it.
On top of this, I have data to back this up: 95% of the time, In the first 4 bans during the challenge cup, one of those two weapons was banned. After getting this feedback and looking at the data, I decided to make the DDS and Razorback banned by default during the P/B process.
Looking at the format, the biggest weakness I saw was when it was being played on 5cp. It just was sluggish and didn't really play well. Which isn't the most surprising given that, that map type rewards fast classes. So with that in mind, I do not have any 5cp in season 1.
When it comes to the prolander format, I didn't get any other real feedback from what I recall of what should be changed to make it better. Even looking at the thread after the challenge cup: http://www.teamfortress.tv/post/672566/sigafoo-cup-hype.
No one is giving feedback on how the format could be improved.
saamggs was less shitty than normal hl
MR_SLIN... for real though, i enjoyed it
rocketslayit honestly wasn't that bad
DollyAlthough this was pointless and tripe as established before, I can't help but feel an air of freshness of seeing all the classes be used at a high level where people were actually trying...
Pretty much everyone who commented in that thread after the cup actually happened, basically said. It was actually okay, even if it wasn't their cup of tea.
And to the people who for some reason keep saying this was tried many years ago and decided was awful. Here is a list of major updates that happened in between the last time a variation on this format was attempted and the challenge cup.
The Manniversary Update October 13, 2011
Very Scary Halloween Special October 27, 2011
Australian Christmas 2011 December 15, 2011
Pyromania June 27, 2012
Mann vs. Machine August 15, 2012
Scream Fortress IV Update October 26, 2012
The Second Annual Saxxy Awards November 30, 2012
The Mecha Update December 20, 2012
100% Community-Created Update Robotic Boogaloo May 17, 2013
Scream Fortress V Update October 29, 2013
The Two Cities Update November 21, 2013
The Third Annual Saxxy Awards November 26, 2013
Smissmas 2013 December 20, 2013
Love & War June 18, 2014
The Fourth Annual Saxxy Awards October 1, 2014
Scream Fortress VI Update October 29, 2014
End Of The Line Update December 8, 2014
Smissmas 2014 December 22, 2014
Gun Mettle Update July 2, 2015
Invasion Community Update October 6, 2015
Scream Fortress VII Update October 28, 2015
The Fifth Annual Saxxy Awards November 18, 2015
Tough Break Update December 17, 2015
The Meet Your Match Update July 7, 2016
To say that something was tried before this game was even F2P is definitive proof that it doesn't work is a bit confusing to me. Especially given that we have a cup from 6 months ago which showed that it did work well.
Either way, if you can point me to this "detailed feedback" as you call it, that I did not find nor was brought up when talking directly with the players. Definitely pass that along to me, as I'm open to feedback on this stuff. I've actually already changed a couple minor things already on the site/rules after talking to people.
Also just real quick since people seem to be taking my words out of context around the meta. If you watch the video, I never call anything a stale meta or anything close to it. My point was more that, people often (in most games) get wrapped up thinking there's only one way to play something. And that I don't want RGL's community to stifle someone attemping to run pyro in the rec league, just because froyo doesn't do that. There's more to it then that, but I explain most of it in the video as well as in the mission statement of my site.