If saturn could get a bit more aggressive at the right times, he'd easily be a top IM scout.
Account Details | |
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SteamID64 | 76561198078149310 |
SteamID3 | [U:1:117883582] |
SteamID32 | STEAM_0:0:58941791 |
Country | Korea, Republic of |
Signed Up | January 5, 2014 |
Last Posted | April 18, 2023 at 1:45 PM |
Posts | 948 (0.2 per day) |
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Raw Input | 1 |
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Mouse | Zowie DN2 |
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1. habib
2. paulsen
3. bdonski
4. spudd
5. sigh
the quartered circle xhair (default for rocket launcher/most melees) would be nice
people should also add whether they like or dislike their current mouse, if they dislike it they should add what they dislike since that greatly changes recommendations
JarateKingProSkeezTwo related questions.1) yes
1) HudHealthAccount is the file responsible for the green +## health values when picking up a health pack right? A soldier picking up a medium pack would get +100 in green numbers on his HUD somewhere.
2) When I tried to edit the "delta_item_start_y" and "delta_item_end_y" there seemed to be an invisible box that would surround the default values on m0rehud black. Editing the values would result in gradual clipping of the #s until the #s just totally disappeared. What would be the way to "expand" this box so I can place the +## values elsewhere on the hud?
2) hudlayout.res, CHealthAccountPanel a little bit down the file. Change its xpos/ypos to 0, wide to f0, and tall to 480 and you'd be golden.
worked like a charm, thanks
Two related questions.
1) HudHealthAccount is the file responsible for the green +## health values when picking up a health pack right? A soldier picking up a medium pack would get +100 in green numbers on his HUD somewhere.
2) When I tried to edit the "delta_item_start_y" and "delta_item_end_y" there seemed to be an invisible box that would surround the default values on m0rehud black. Editing the values would result in gradual clipping of the #s until the #s just totally disappeared. What would be the way to "expand" this box so I can place the +## values elsewhere on the hud?
looks pretty ugly, but i guess you can't really complain with 240hz
for broesels xhair switcher you're supposed to change all of the "slots" in existing scripts to "weapon"
so for your example it'd be
alias +prim "weapon1;r_drawviewmodel 0; +attack"
alias +prim exept "weapon2"
Geel9ScrewballMR_SLINThat's just a meme dude. They work on TF2 for a living and they obviously have to playtest their changes.Sadly it isn't, Last time i got to see some TF2 dev profiles they all had less than 1000 hours (granted i haven't seen them in a long time). This is compounded by the fact that they are almost certainly not playing with or against anyone decent. I would hardly call playing against some of the subhumans that inhabit public servers to be legitimate experience that would make you capable of balancing this game.
you understand that when they're playing tf2 they're not necessarily playing it in a way that is tracked by Steam hours, right?
Doesn't change the fact that they clearly show a lack of game knowledge. B4nny had to convince the devs not to BUFF the reserve shooter. What game are they playing where the reserve shooter isn't horribly overpowered?
Go CookieJake !
first corsa kills the grime
than he gets kicked off froyotech for being toxic
now he kills nurseys tf2 drive