$ diff -u dx9frames.cfg maxframes.cfg
--- dx9frames.cfg 2013-04-28 18:07:30.933721100 +0000
+++ maxframes.cfg 2013-04-28 18:07:31.090730100 +0000
@@ -1,15 +1,15 @@
// Unexplained crashes? Try changing mat_queue_mode to `-1'.
// ----------------------------------------------------------------------------
-// Chris' dx9frames config, designed to get you a large performance boost
+// Chris' maxframes config, designed to get you a large performance boost
// v2.016 | 25 January 2013 | fakkelbrigade.eu/chris/configs/
// ----------------------------------------------------------------------------
// Problems or questions? Contact me at #christf2 on QuakeNet.
// ----------------------------------------------------------------------------
// Launch options:
-// IMPORTANT: Remove -dxlevel 95 from the launch options after the first launch!
+// IMPORTANT: Remove -dxlevel 81 from the launch options after the first launch!
//
-// Fullscreen: -dxlevel 95 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd
-// Windowed: -dxlevel 95 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
+// Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd
+// Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
@@ -191,7 +191,7 @@
glow_outline_effect_enable 0 // Cart glow effect.
lod_transitiondist 0
mat_antialias 0
-mat_bumpmap 1 // Controls bumpmapping. Setting this to 0 on dx9 will cause
+mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
// a strange `shine' effect to appear on all players.
mat_colcorrection_disableentities 1
mat_colorcorrection 0
@@ -200,8 +200,8 @@
mat_disable_lightwarp 1
mat_envmapsize 8
mat_envmaptgasize 8
-mat_filterlightmaps 1
-mat_filtertextures 1
+mat_filterlightmaps 0
+mat_filtertextures 0
mat_forceaniso 1
mat_hdr_level 0
mat_max_worldmesh_vertices 512
@@ -209,22 +209,22 @@
// to get it darker. Only works in fullscreen.
mat_motion_blur_enabled 0
mat_parallaxmap 0
-mat_picmip 1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
+mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
// at a range from -1 to 2, -1 being the best quality, 2 being the
// worst.
mat_reducefillrate 1
mat_reduceparticles 1
-mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
+mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// entities which support it. Setting this to 1 on dx8 will
// result in some strange `fire' textures replacing their
// appropriate counterparts, especially on medals, and certain
// hats.
-mat_trilinear 1
+mat_trilinear 0
mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
mat_viewportupscale 1
mat_wateroverlaysize 1
-mp_decals 9 // `9' is a good value to still see the spread pattern from a
+mp_decals 1 // `9' is a good value to still see the spread pattern from a
// scattergun without any real performance loss.
r_3dsky 0
r_ambientboost 0
@@ -233,7 +233,7 @@
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
-r_decals 9
+r_decals 1
r_decalstaticprops 0
r_decal_cullsize 15
r_drawdetailprops 0
@@ -344,7 +344,7 @@
// Print to console
// ----------------------------------------------------------------------------
echo "-------------------------------------------------------"
-echo " Chris' dx9frames config loaded. "
+echo " Chris' maxframes config loaded. "
echo "-------------------------------------------------------"
echo "Please direct all comments/queries/whatnot to"
echo "#christf2 on QuakeNet."