Account Details | |
---|---|
SteamID64 | 76561198058617608 |
SteamID3 | [U:1:98351880] |
SteamID32 | STEAM_0:0:49175940 |
Country | Uruguay |
Signed Up | February 20, 2014 |
Last Posted | July 26, 2024 at 11:01 PM |
Posts | 3348 (0.9 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Congrats to TSU For winning S20.
Was ash ever on B4nny's friendlist?
If so,ash just removed him.
Delicious Invite Drama
we arleady know
Bloodsire perma sniper with classic comfirmed?
fatswimdudedid reddit get boring or did this thread get awful
both actually
Old but worth posting.
https://www.reddit.com/r/tf2/comments/36wxp4/my_uncle_dane_muselk_fan_art/
NSFW
I constantly MGE On firepowered servers and theres always some idiots either playing spy 1v1 or not playing at all.
Update.
- This
- Did some stuff with the Loadout menu (again) NOTE: The icons don't appear on servers with sv_pure
If you want to change the colors of the flashes,just go to clientscheme.res and you will find the RGBs there.
gitthubbb
JarateKingUncomment those out. With these commented you're not actually ever stopping the loop, so even though the stop animation fires the uber animation keeps going.
I completly forgot to uncomment those,i actually added them like a few days ago to test some stuff and never got rid of them.
Thanks.
I don't see anything wrong with the animation "code" but even after i use all my uber the animation is still there.
Please watch the video.
https://www.youtube.com/watch?v=a26sbmmrkRs
Help?
/====================================
// Flash the medic charge hud when we have full charge
event HudMedicCharged
{
Animate ChargeLabelShadow FgColor "FullUber" Linear 0.0 0.3
Animate ChargeLabelShadow FgColor "FullUberFlash" Linear 0.3 0.3
Animate ChargeMeter FgColor "FullUber" Linear 0.0 0.3
Animate ChargeMeter FgColor "FullUberFlash" Linear 0.3 0.3
Animate ChargeMeter1 FgColor "0 221 255 255" Linear 0.0 0.0
Animate ChargeMeter2 FgColor "0 221 255 255" Linear 0.0 0.0
Animate ChargeMeter3 FgColor "0 221 255 255" Linear 0.0 0.0
Animate ChargeMeter4 FgColor "0 221 255 255" Linear 0.0 0.0
RunEvent HudMedicChargedLoop 0.6
}
// call to loop HudHealthBonusPulse
event HudMedicChargedLoop
{
RunEvent HudMedicCharged 0.0
RunEvent ChargeLabel 0.0
RunEvent ChargeMeter 0.0
RunEvent ChargeLabelShadow 0.0
RunEvent ChargeMeter 0.0
}
event HudMedicChargedStop
{
//StopEvent HudMedicCharged 0.0
//StopEvent HudMedicChargedLoop 0.0
StopEvent ChargeLabel 0.0
StopEvent ChargeMeter 0.0
StopEvent ShadedBarThinLow 0.0
StopEvent ShadedBarThinFull 0.0
StopEvent ChargeLabelShadow 0.6
StopEvent ChargeMeter 0.6
Animate ChargeLabelShadow FgColor "DarkG" Linear 0.0 0.0
Animate ChargeLabelShadow FgColor "DarkG" Linear 0.0 0.0
Animate IndividualChargesLabel FgColor "Black" Linear 0.0 0.0
Animate ChargeMeter FgColor "White" Linear 0.0 0.0
Animate ChargeMeter1 FgColor "255 255 255 255" Linear 0.0 0.0
Animate ChargeMeter2 FgColor "255 255 255 255" Linear 0.0 0.0
Animate ChargeMeter3 FgColor "255 255 255 255" Linear 0.0 0.0
Animate ChargeMeter4 FgColor "255 255 255 255" Linear 0.0 0.0
}
//====================================