cya l8r
Account Details | |
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SteamID64 | 76561198069719001 |
SteamID3 | [U:1:109453273] |
SteamID32 | STEAM_0:1:54726636 |
Country | United States |
Signed Up | February 25, 2015 |
Last Posted | December 3, 2021 at 12:51 PM |
Posts | 52 (0 per day) |
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In-game Sensitivity | high |
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arilthis is what i have for my guis and my scoreboard. no idea if i'm going to release this considering there's so many bugs i have to work on and the only resolution i tested it on was 1920x1080 but this is what i have so far.
http://imgur.com/a/sx10I
the health and ammo will change, it is there for now because I don't know a good font to replace it with. it will 100% change though.
a lot of the menus in this are inspired by a lot of modifications posted in this thread as well. i'm a big fan of riethud, broeselhud, and flathud so some of the stuff in here is close to what you see in those huds. also, i really liked waves UI by extracrispy so you might see a resemblance in some of the things i have added as well. hopefully there isn't too much of a resemblance though.
feedback would be cool, i'm kind of new to the hud editing scene and i don't 100% know what's been repeated millions of times.
give me that
extracrispyhttp://i.imgur.com/stExrBT.jpg
jesus crispy let me get that
could i get the dl to cozen, ells and foster?
damn good to see you are still doing this, love it
ducky shine 5 came in today, so hyped to test it out
first off, i use stabby's more cowbell! hitsound. every class is fine except pyro and engie. i recently cleaned my configs up, and ever since when i play pyro or engineer the hitsound is white noise, whereas before it followed the tf_dingaling_repeat_delay of .2. i've replaced the old configs (autoexec and pyro) and this continues to happen.
i've messed around with the following commands: tf_dingaling_pitchmaxdmg, pitchmindmg, repeat_delay, volume and hud_combattext_batching, and batching_window
still, everytime i light someone on fire or put up a sentry, my ears get destroyed. any suggestions for this?