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Looking for some hitsound help
posted in Q/A Help
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first off, i use stabby's more cowbell! hitsound. every class is fine except pyro and engie. i recently cleaned my configs up, and ever since when i play pyro or engineer the hitsound is white noise, whereas before it followed the tf_dingaling_repeat_delay of .2. i've replaced the old configs (autoexec and pyro) and this continues to happen.

i've messed around with the following commands: tf_dingaling_pitchmaxdmg, pitchmindmg, repeat_delay, volume and hud_combattext_batching, and batching_window

still, everytime i light someone on fire or put up a sentry, my ears get destroyed. any suggestions for this?

first off, i use stabby's more cowbell! hitsound. every class is fine except pyro and engie. i recently cleaned my configs up, and ever since when i play pyro or engineer the hitsound is white noise, whereas before it followed the tf_dingaling_repeat_delay of .2. i've replaced the old configs (autoexec and pyro) and this continues to happen.

i've messed around with the following commands: tf_dingaling_pitchmaxdmg, pitchmindmg, repeat_delay, volume and hud_combattext_batching, and batching_window

still, everytime i light someone on fire or put up a sentry, my ears get destroyed. any suggestions for this?
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