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Account Details | |
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SteamID64 | 76561198052314672 |
SteamID3 | [U:1:92048944] |
SteamID32 | STEAM_0:0:46024472 |
Country | Zimbabwe |
Signed Up | June 12, 2014 |
Last Posted | May 22, 2019 at 2:50 PM |
Posts | 26 (0 per day) |
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Maybe this method is well-known already among hudmakers but I started this thread because I see that vaccinator is fucking broken in a bunch of huds and that hurts my feelings so much. This is not my idea, all credit goes to hack-the-gibson, the creator of htghud . Here is an excerpt from his hud:
// The vaccinator resist icon FORCES the xpos to be 0 and ypos to be -25,
// so to get around this, we create ResistIconAnchor to determine the resist
// icon placement, and then pin the icon to it.
"ResistIconAnchor"
{
"ControlName" "EditablePanel"
"fieldName" "ResistIconAnchor"
"xpos" "175"
"ypos" "2"
"wide" "20"
"tall" "20"
"visible" "1"
"enabled" "1"
}
"ResistIcon"
{
"ControlName" "ImagePanel"
"fieldName" "ResistIcon"
"xpos" "0"
"ypos" "0"
"wide" "20"
"tall" "20"
"visible" "1"
"enabled" "1"
"image" "../HUD/defense_buff_bullet_blue"
"scaleImage" "1"
"pin_to_sibling" "ResistIconAnchor"
"pin_corner_to_sibling" "1"
"pin_to_sibling_corner" "1"
}
cl_use_tournament_specgui 1
Or enable it in options lol
How to remove this background outline? http://imgur.com/a/OER2z
Killcam and spectator tournament hud are default.
A couple of things I don't think were considered to look like they do. Ok, maybe not all of them. http://imgur.com/a/U6ymA
Also there are some minor bugs here and there because the font is larger than the default one. They are in the scoreboard, timers, etc.
Turn medic 3d model slightly to the right or something. Because when you check enemy uber as spy it's hard to tell if their team is running crits or not. Also HP numbers when disguising are slightly cut.
Just some thoughts I personally would like to be embodied: swap all the chargemeters and healing target ID since chargemeter can't expand and overlap HP numbers; and place the icon of the selected vaccinator resist in the same place as the current resist being applied to you.
No, the problem is still there. About the steps, I just started a demo and wrote statusspec_playeroutlines_enabled 1, statusspec_playeroutlines_team_colors 1, statusspec_playeroutlines_force_refresh in console. Then it's fine until you go to the start of a demo or a tick before the current one.
But they still don't work properly. When i enable them they don't turn from green\yellow\red to team colors instantly and after a couple of jumps to some ticks they become green again and since that they never change to team colors. In addition sometimes the outlines become less visible and cannot be seen through walls. Force refresh doesn't help and for some reason i couldn't disable the outlines. Don't know if it is somehow related with the problem but i have got the console spam with this string: No such variable "$C0_X" for material "dev/halo_add_to_screen".