The latest version causes my screen to flicker rapidly upon startup, and causes the "next map" casual UI's position to glitch, appearing on the far left instead of the center. I'm running on Windows 10 with a GTX 1050 TI (driver version 390.77) and an i7-7700HQ. I'm rolling back to 6.4.0, the screen flicker really hurts my eyes.
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SteamID64 | 76561198161265539 |
SteamID3 | [U:1:200999811] |
SteamID32 | STEAM_0:1:100499905 |
Country | United States |
Signed Up | January 4, 2017 |
Last Posted | January 31, 2018 at 12:23 AM |
Posts | 6 (0 per day) |
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stabbyThanks for the reply :)
Would you mind providing a source or some info on the testing?
If that's true, I'll definitely go with the better hitreg (I think this cvar gives just a few frames at most)--after all, isn't the point of good FPS essentially making sure your shots hit?
I don't have much of a source to go back on here, but some guy named felik (I believe he makes a few configs for tf2, I could be wrong though) made a reply basically mentioning the command can help if it's set to 1 on a different thread where someone has having problems with their network config.
stabbyI've been told cl_setupallbones should be set to "1" not "0", as "0" can cause problems with hit registration...what's the default?
The default is "0", as stated by valve's developer wiki page on the list of TF2 console commands.
EDIT: But yes, you are correct that "0" can cause hit registration issues. Setting to "1" will drop FPS though, so you have to decide if you want higher FPS, or if you want more consistent hitreg.
ya think you can update mhud? looks like a pretty nice hud, but never got updated as of mym, sadly
here's the screenshots of how the hud looks: http://imgur.com/a/HD9is
and here's where you can download it i think https://github.com/Marblr/mHUD
CollaideI welcome these changes, or something similar to the actual hud ^
EDIT: I also have this problem with the hud:
http://i.imgur.com/hPcTDp5.jpg
oh, are you perhaps using a controller for TF2? because i know that pdas have different UI when you use a controller, and it seems like that's the problem, since omphud doesn't have the controller pda hud panels modified
to flatline: if you want to fix the controller pda UI, the commands to toggle the controller UI for those pdas are
tf_build_menu_controller_mode 1
tf_disguise_menu_controller_mode 1
...also i don't know how to merge the changes with the current hud, do you mean by like requesting to add commits to the github or whatso?
omphud-redux really looks like a great hud, but casual/comp's UI looked a bit unpolished, so i went and did a few changes myself along with a couple of main menu changes as well (shown here)
this is my first time editing a hud, so sorry if my amateur hud editing isn't enough to impress! :<
oh and here's the download link of these edits if anyone wants it: https://www.dropbox.com/s/ajzbdhqkjx7c7bh/omphudedit.zip?dl=0
if flatline, omp or whoelse that made this hud wants the download link taken down for whatever reason, just let me know!