looking threads have been fantastic lately
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SteamID64 | 76561198055524172 |
SteamID3 | [U:1:95258444] |
SteamID32 | STEAM_0:0:47629222 |
Country | Ukraine |
Signed Up | March 3, 2014 |
Last Posted | April 30, 2015 at 10:03 PM |
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great dude, i had a ton of fun playing with him for the past year. his aim is great, and he really strives to improve. get him a team with some other in it for the long haul, and theyll go places!
yo toaster this is why people dont like you
xenexwhich huds are updated?
broeselblue as well as the ones flatline mentioned
pretty cool dude, could definitely compete on a low-mid team. give him a shot
also helped me with all my hud issues a+ guy
Quertyou mean this right
http://i4.minus.com/ibpQeH5ZKo76Ke.png
yep. menth did not send me the all the files for that menu, thus mine is quite different, but i'm pretty sure i can replicate the exact menu, the design part is fairly easy
so what do you guys think? do you prefer Astrohud to have that menu or this one
http://i.imgur.com/9LSIi5a.png
the astronaut background is a lot better, both menus look fine though
maybe replace the purple with the pink in the original menu idk
AffanBrilliant, DL link if possible?
i have to reposition the medic stuff and the rest of the hud is pretty broken as colly said, but ill upload one tomorrow or something
obligatory qtc edit
health and ammo postitions changed, hp & ammo numbers flash between the red/blue and white
i didnt do much else i can remember aside from timers and cps
RadmanLike i said, because the soldier has to actually feed the pyro a rocket, which soldiers are often smart enough to avoid.
this has nothing to do with the actual reflect thats all up to the other player
this is like complaining about getting headshot when ur standing still
i like froot
elliot is an awful forum poster also
wareyawater settings need to be set on every map change because changing maps resets them to their default values for that map
what commands are u referring to?
4812622stuff about dps
everything u mentioned requires aim and thought
pyro doesnt
AlfonsoCrawfordSeems bad on paper, but my own testing shows its less than absolutely devastating. I managed to get some demonstration footage a while back, before the Heavy-nerf and the current ramp value (it's 11 instead of 10, now): https://www.youtube.com/watch?v=pvyUhhRu3fo
all of these bots are dying instantly what
all u needed to do was make airblast momentum based the rest is pretty unnecessary