sub20cuber
Account Details
SteamID64 76561198117252923
SteamID3 [U:1:156987195]
SteamID32 STEAM_0:1:78493597
Country United Kingdom
Signed Up December 29, 2014
Last Posted May 21, 2016 at 12:12 PM
Posts 10 (0 per day)
Game Settings
In-game Sensitivity 6.7 inch/360
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1366x768/1920x1080/1
Refresh Rate
60 Hertz
Hardware Peripherals
Mouse Steelseries Rival
Keyboard (Laptop)/Logitech K270
Mousepad SpeedStack Mat
Headphones Logitech G430
Monitor (Laptop)/Acer K242 24inch
#30 what to do after exams in Off Topic

What do you avg on 3x3?

posted about 8 years ago
#69 duo.tf Ultiduo Cup in TF2 General Discussion

ASIAN MAFIA DANK NUGZ

cuber
Awditas

Region EU

EDIT: CANNOT PLAY ON DATES. CANCELLING THE SUBMISSION.

posted about 8 years ago
#557 flatHUD in Customization

No the sqaure on the hud tht has streak written on it

posted about 9 years ago
#555 flatHUD in Customization

I've been trying to change the killstreak icon of the hud I saw "image" "../hud/misc_ammo_area_blue"
in the HudItemEffectMeter_KillStreak.res so I put a vtf called "misc_ammo_area_blue" in here "tf\custom\flathudRED\resource\materials\hud" but the killstreak icon didn't change, i also tried to change put it in here "\tf\custom\flathudRED\materials\hud" and yet it still didnt work. Where and how can I change it?

posted about 9 years ago
#3696 Show your HUD modifications! in Customization

so in order for me to change the colour i need to go "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom\flathudRED\materials\hud" here? and then add a vtf of misc_ammo_area_blue with my desired shape

posted about 9 years ago
#3694 Show your HUD modifications! in Customization

I'm having trouble changing what the killstreak counter looks like, so right now its some text in a box and I want to change it to a circle with text in it. I looked in the HudItemEffectMeter_KillStreak.res and all i found was a file path to image
"image" "../hud/misc_ammo_area_blue" and I can't even find that directory.

posted about 9 years ago
#534 flatHUD in Customization

Oh i figured out what went wrong when i was changing the font defenitions of stuff like
"BigNoodleTitling20"
{
"1"
{
"name" "Champagne & Limousines"
"tall" "20"
"additive" "0"
"antialias" "1"
}
I would change BigNoodleTilting20 to Champagne & Limousines20 i got another copy of the client scheme and did it again not changing the bignoodles with a number at the end and now it works, thanks anyway for the .ttf tip

posted about 9 years ago
#533 flatHUD in Customization

Well I added the .ttf and restarted the game and i dont get the custom font error anymore, but i still get the turkish font error. http://puu.sh/fJW7b/44c7e99926.png This time i only replaced the big noodle tilting with my custom font and its still very small and sometimes not there. I do not know what is wrong with the turkish font and getting the eof instead of keyname.

posted about 9 years ago
#531 flatHUD in Customization

Sorry if you have already been asked this before but when i try to change the hud font i get errors in console
(KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file resource/ClientScheme.res
Scheme, CustomFontFiles, (*21*), (*name*), (*turkish*), (*range*), (*1*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file resource/ClientScheme.res
Scheme, (*CustomFontFiles*), (*21*), (*name*), (*turkish*), (*range*), (*1*),
Couldn't find custom font file 'resource/fonts/cl'
H)
and the font itself doesnt is very small and sometimes not visible > http://steamcommunity.com/id/sub20cuber/screenshot/535136366704836238

I replaced the cerbetica_bold and bignoodletilting in the clientscheme.res I have done this before and this method worked perfectly for rayshud but I don't know what I'm doing wrong. http://puu.sh/fHMnz/9c92d9addf.png

Thanks in advance.

posted about 9 years ago
#22 Freestyle Jump Competition in TF2 General Discussion

I really like jumping on stock maps, this sounds like a pretty cool idea. Who needs specially designed jump maps anyway. The next map should be something like badlands, cp maps are pretty good for random jumping.

posted about 10 years ago