takram
Account Details
SteamID64 76561198010768584
SteamID3 [U:1:50502856]
SteamID32 STEAM_0:0:25251428
Country United States
Signed Up April 6, 2013
Last Posted September 23, 2016 at 11:18 AM
Posts 88 (0 per day)
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#87 StatusSpec in Projects

The low health, full health, overhealed/80%+ options for colors would be great by me so long as they're team color based. Default option it IMO

posted about 10 years ago
#82 StatusSpec in Projects
thesupremecommandertakramI'd also love to utilize health-based player outlines, but lacking the ability to distinguish between teams keeps me from using it. Would it be possible/too difficult to change the shade of the outline based on player health as opposed to a pure green/red distinction?What do you have in mind?

Right now, current limitations prevent me from changing the alpha value of the outline, so it can't fade based on health. (I'm half-tempted to file in the issue tracker to ask for them to expose the glow manager, which would make things so much easier and better.) The only thing that I could do is attempt to change the glow color, but even then I'm not sure of the best way to do that while giving users a way to sufficiently customize it.

I was thinking a Dark red for someone on red that's currently 50% of their health or less, standard red otherwise, light red if buffed. Dark blue if hurt on blu <50%, standard blu, light blu while buffed. Something along those lines would be able to get health markers across while maintaining team colors if it's possible.

posted about 10 years ago
#77 StatusSpec in Projects

I didn't care too much for the advantage numbers, as I could always tell from a quick glance since the percentages are right next to each other, but I'm not fond of Medigun icons to distinguish the type of gun used. If there is a way to simply overlay the text over the bar ("Medigun", "Kritzkrieg", etc) and I haven't been able to find it, then I'm an idiot, otherwise this would be my most requested feature.

I'd also love to utilize health-based player outlines, but lacking the ability to distinguish between teams keeps me from using it. Would it be possible/too difficult to change the shade of the outline based on player health as opposed to a pure green/red distinction?

I very much appreciate the implementation of a .res file available for me to edit to tailor to my hud likings -- for any laymen that haven't figured it out why text or colors aren't appearing on the medic bars: edit the .res file, change the fgcolor values (Straight RGBA defined or as defined in clientscheme) and the font values to ones supported in your clientscheme. You will need to readjust some tall values if your font is smaller or larger -- possibly some x pos values as well.

posted about 10 years ago
#10 a little i52 showmatch feedback in TF2 General Discussion

An overlay mentioning i52 and maybe a counter with announcements of donations might be good considering there were over 1k viewers

posted about 10 years ago
#2260 Show your HUD modifications! in Customization

http://i.imgur.com/ABrbE3v.jpg

A few yA hud edits w/ZimHUD capture point icons.

Album

posted about 10 years ago
#10 HIGH OPEN TEAM LFP in Recruitment (looking for players)

I wish I were good enough to play with them

posted about 10 years ago
#2216 Show your HUD modifications! in Customization
Ultraz
So I am trying to change the text for the scoreboard player list and nothing is changing (font or color). Is is something else I am suppose to be changing?

When I'm editing font files, hud_reloadscheme doesn't refresh anything. I have to restart tf2 to see any changes.

posted about 10 years ago
#8 tr_arena_rc1 in Map Discussion

I've been playing it MGE style

  • the bots tend to stay on the edges
  • any way to randomize their movement more so they're not just stuck in corners predictably? With that behavior, the arena itself is too small. I don't think I've seen the scouts doublejump either.
  • Nosplash option would be beautiful
  • Can you remove the overhang or remove clipping from the building's outside?
  • Playing with no ammo/health regen has a 5+ second spawn and the bot doesn't shoot you again until you shoot it, so I avoid that completely.

My preferences, of course, but if these options could be toggled, I think I'd prefer this to warm up over MGE.

posted about 10 years ago
#113 AdvSpec in TF2 General Discussion

http://i.imgur.com/okaF6NV.jpg?2

With the new yAhud. I love it. For those curious like me, clientscheme.res needs NoveMedium14, Bold12 defined for it to work properly.

advspec_medic_info_offset_x 	"2"
advspec_medic_info_offset_y 	"30"
posted about 10 years ago
#677 yahud in Customization

Oh my, praise him! I didn't see 3d player models included in screenshots -- is this still an option? Also, I think I saw medi-gun labels/percentages (advspec plugin with outlines/advantages/medicinfo) during toth and it was themed with the yAhud being used -- is there any chance that can be included? I make use of that plugin all the time and have no idea where to start editing files to match that.

I've been away from yAhud the past few months, but I'll be using it once again because your hud's always been a favorite. Flawless scoreboard and you always include extras like the bonus health cross (tf2 style, not transparent) that I love.

Thank you for your hard work, whayay

posted about 10 years ago
#16 BeachCon Lan in LAN Discussion

Maybe.

posted about 10 years ago
#1 [Stream] takram in Requests

- Stream mostly TF2 content
Yep; I played CS:GO for the first time yesterday, but will likely only play when very bored.
- Stream consistently over the course of the week
I stream when I scrim or have matches, which are Mon/Tue/Fri at the least
- Provide a link to your stream
http://www.twitch.tv/takram
- Provide a brief description of your stream
Typically I'll be streaming UGC Silver HL Scrims/Matches, though the occasional pug/mix/lobby might be in there.
- State your country of residence
I live in the US (Southern CA)
- Give a brief background of your league/division/team history
I've led a UGC HL team for ~3 seasons now, though we're taking this season more serious than previous ones. I've done 6s on scout and demo, though teamless atm

posted about 10 years ago
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