Imo there will always be an optimal decision based on the information u have available to you
Account Details | |
---|---|
SteamID64 | 76561198013730689 |
SteamID3 | [U:1:53464961] |
SteamID32 | STEAM_0:1:26732480 |
Country | Australia |
Signed Up | July 23, 2012 |
Last Posted | July 1, 2022 at 2:31 AM |
Posts | 175 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
That doesnt mean anything to me u will have to give an example lol
Because best would assume u have all the information required, but in tf2 that is rarely the case. In chess eg i would say you could make the best decision because all the information is available to you ie. you can see it on the board
U can basically never play perfect obviously, but if u break it down between best and optimal, its the same thing really
Do play styles even exist? How can they, if there is a best way to play in every situation?
NO
no
yes, trigger glitch on viewmodel
he's cheating
this guide sucks
blu3z_unfblu3z_https://www.youtube.com/watch?v=vQbj1AswwiY
using all of the server commands, you may also want to consider the variations of rollouts.
*not all jumps in my video are optimal to mid*
i just watched the granary rollouts you demonstrated, and i have to say, for one, they're very sloppy, slow, and you hit like every corner, and the left rollout was wrong to begin with.
making helpful videos is great but please know the rollouts before you make one
I remade this granary rollout video differently. hopefully this is optimal enough.
https://www.youtube.com/watch?v=Fd5wAcD-BaU
no offense but i dont think some of those jumps are optimal, have a look a kaidus' rollout tutorials if you want to see how its done
map cp_badlands
sv_cheats 1
net_fakelag to emulate online ping
bind x "mp_restartgame 1"
bind c "hurtme -185"
x to reset, c to buff, go nuts
400 dpi or ur a noob