PumIts a shame nobody has commented anything in 2 months after 4 updates.
Map looks nice. I jumped around on it a bit and noticed last is a bit too crowded, the roof is a bit too low before going onto the roofless area, may promote a lot of spam. Also the right red spawn at last that leads directly to the payload tracks may be easily abusable by both teams.
Also I noticed almost no props have collisions, While lamps can be annoying to collide with, this removes most of the sneaky spots that are fun to abuse.
And lastly I saw some low roofs you couldn't jump on like This, and some areas that seemed like you could get in, but you couldn't, like This. Maybe hid them more? I dont really know
Thanks for the feedback, and luckily it's starting to get some more attention in ETF2L and UGC.
There was a tradeoff that I had to make for last where if I made the observatory bigger (so making the area in last bigger) that would lead to the flank being much longer, and the rotation time also being longer for blu. In the end I settled for this size, which when playing the map, felt about right. Given that all the good sentry spots in last can be outranged from the cliff, I also tend to consider the cliff connected to last as part of the engagement area, so in a way making last a bit bigger than it may first seem. The geometry around last is just in general quite tight, so changing one area will mean needing to change another area next to it to suit.
As for the props, I do plan to make certain props have collision in the future, but I just haven't got around to thinking about the balancing of all of those places yet.
The low roofs thing is a balance between detail and being annoying to fight against. I'm trying to think of ways to convey better that you can't get up onto those roofs, so I'm hopeful that it will be at least a bit resolved in the future. The out of bounds areas are a bit the same, but hopefully people won't get too annoyed by those areas for the time being.
It's also being played in the ETF2L preseason cup in a few weeks time, so I'm sure I'll get plenty of feedback then.