O. Well, you need an FTP client such as Filezilla https://filezilla-project.org/download.php You can most likely find the FTP connect info from your TF2 server control panel. What server provider do you use?
Account Details | |
---|---|
SteamID64 | 76561197976993954 |
SteamID3 | [U:1:16728226] |
SteamID32 | STEAM_0:0:8364113 |
Country | United States |
Signed Up | July 25, 2012 |
Last Posted | May 27, 2018 at 4:12 AM |
Posts | 339 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1000 |
Resolution |
2560x1440 |
Refresh Rate |
165 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G703 |
Keyboard | Ducky One 2 RGB |
Mousepad | |
Headphones | Bose QuietComfort 35 (Series II) |
Monitor | ASUS TUF Gaming 27" (VG27BQ) |
Here's the UGC config files for Highlander
pls
please guys, we need a demo asap :(
I've had this exact same problem before but I was too lazy to troubleshoot it and gave up. I'll start tinkering with mine again. Please help us resolve this!
...Just to make sure, his multicore rendering is disabled in advanced video options right?
I found a bunch of dead ends on Google when searching with the key words you provided. Here's a list of forum threads I found. Your friend should email Valve and link to all these unsolved cases. It may be his only hope.
http://forums.tf2maps.net/showthread.php?t=5410
http://www.gamefaqs.com/boards/437678-team-fortress-2/49617116?page=1
http://forums.tf2maps.net/showthread.php?t=4166
I would really appreciate help from those of you who have bought new hard drives in your competitive gaming lives. I am lazy and want to export the servers from my old Mumble client to my new Mumble client on a different hard drive. I've searched the almighty Google for a bit tonight and came up empty handed. Has anyone else gone down this road with success?
I'm trying to figure out why my server creates this type of log file every time I change the map or restart my server (I have "log off" in both my server's autoexec.cfg and my server.cfg):
L 05/25/2013 - 17:33:49: Log file started (file "logs\L0525007.log") (game "C:\servers\bearforce1\tf") (version "5304")
L 05/25/2013 - 17:33:49: Loading map "cp_snakewater"
L 05/25/2013 - 17:33:49: Executing dedicated server config file server.cfg
L 05/25/2013 - 17:33:51: server_cvar: "tf_gamemode_cp" "1"
L 05/25/2013 - 17:33:51: server_cvar: "sv_tags" "cp,nocrits,nodmgspread"
L 05/25/2013 - 17:33:51: WARNING: ClientActive, but we don't know his SteamID?
L 05/25/2013 - 17:33:51: "SourceTV<2><BOT><>" entered the game
L 05/25/2013 - 17:33:51: "SourceTV<2><BOT><Unassigned>" joined team "Spectator"
L 05/25/2013 - 17:33:51: Log file closed
My server used to never make any log files unless tournament mode had been activated; then once tournament mode was deactivated it would end the logging.
(This was done by only placing "log on" in my server's \cfg\sourcemod\soap_live.cfg and placing "log off" in my server's \cfg\sourcemod\soap_notlive.cfg, a trick Fog mentioned once).
It feels almost as if this code is being done before my server's autoexec.cfg or server.cfg are even being executed.
Has anyone else encountered this? The OCD within me is disgusted by all these 1kb log files in my server's log folder.
cl_smooth 0 while playing TF2.
cl_smooth 1 while watching TF2 STVs and .dem files.
If you have cl_smooth 0 while watching STVs or .dem files the game will appear to be choppy. Once cl_smooth 1 is set, the STV or .dem files play much smoother.
I actually have cl_smooth 0 in my autoexec, then a separate config I load only when I watch STVs or .dem files with cl_smooth 1 in it as well as a few other settings to make spectating more enjoyable.
Crap I'm sorry. Please forgive.
Hey guys, think here from new ESEA open team Satori Six (formerly very briefly known as Heretics; rip...) Incoming wall of text.
We have a solid lineup of really smart, dedicated players that I'm proud to play with this upcoming season. Our previous individual experiences range from a couple seasons in open to a couple seasons in invite. I would say the chemistry of our current lineup puts us in the top open/low intermediate skill range.
Our players are:
Scouts- reimu and SH0CK
Soldiers- thrill and think
Demo- Freddy
Medic- miwo
(Team ESEA page: http://play.esea.net/teams/73891)
Even though I think we have a great lineup, inevitably we will need a backup player at some point in the season. I would like to relatively stick to some qualifications. The following are the qualities I would like to see:
-Willing to actively participate in our team STV review nights. Basically if you aren't willing to be in a constant state of learning and adaptation then please stop reading now, because that is the basis for our team.
-Awareness to play to the style of the rest of the team. In other words, quick chemistry development.
-Good gamesense or a very eager student of good gamesense.
-Good dm.
-Willing to spectate and listen during a few scrim nights per week (or all of them if you'd like) so you can watch/listen how our team plays in various situations.
-Willing to actively participate in our team STV review nights.
-Willing to actively participate in our team STV review nights. (If you can't tell, this is really important to us).
-Be cool.
If you're interested in this offer add me and we can chat. To everyone else playing in the upcoming season, good luck!