Btw Added To Dumpster FOr Quick Access :D
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Just Wanted To See Your Guys Opinions!
DoctorMiggynonagonoSelling more physical merchandise is also a possibility (and it doesn't require depending on Valve). Look at what the Smash community did to fund their Boston lan: https://smash.gg/tournament/shine-2016-1/shop/shine-shop#shop-products.
I should have my website up soon (Valve Time + waiting on LLC paperwork to go through).
Will be selling some shirts/mousepads + hopefully some KB&M gear with the proceeds going towards lan.
sorry if im missing anything, is this the lan discussed in this thread, FLan, or what?
StroheimBleghfuricdid you even read the post
Show ContentSideshowMoney:
As I said above, you really need about £17,000 of sponsorship per event, which is $22,000 and includes the travel costs for teams. It breaks down roughly to £5k prize, £4k production, and then £8k travel. There is a risk that teams won’t be able to afford the bit out of pocket if it’s twice per year which would add another few thousand, but if they were able to find organisations (which again no teams are hardcore searching for) then that cost could be mitigated.
So we’re looking at raising £34,000 per year for those two events. Is that worth it? I think so. We tried running standalone online events but people don’t engage in them since leagues and scrims are the norm, and pumping money like this into online cups/leagues would not generate anywhere near the same level of engagement. It’s not the money games that gets people hyped like in other games, it’s the personalities and players being there in person and competing between regions.
At the moment the teams rely on fundraising for travel support, with the rest covered by the range of sponsors you saw on display at i58. Relying on fundraising isn’t great long-term, and I think we’ll see it in a huge decline if we had two events per year. It’s speculation but none of the fundraisers met their goal this year; they raised about $10k, normally the amount is more like $15k, though this year they were announced fairly late and without much hype.
As the beginnings of a solution, I’d like to push the teams toward organisations that can afford to help with at least accommodation to reduce costs marginally as well as aiming to get more sponsorship than is required for the prize/production and using that for travel of top teams. This should reduce but not replace fundraising, which I think is still a powerful tool in TF2. I’d prefer to see the fundraising be event-specific rather than for each team, with an event compendium. More on that idea below as it’s a little tangential.
My idea for a compendium is to replace the “perks” for fundraising with a digital item that you buy once for the event and that money is assigned where needed. It gives people more of a motivation to buy it other than being truly generous and the name is easily identifiable due to its use in dota. Charge £10 or so for the item which contains: team profiles, artwork, interviews, etc. It would also make you eligible for giveaways during the tournament, allow you to play fantasytf2 for the event, vote for players for an MVP award, vote for the teams in an all-star match, vote in a fragmovie competition before the event like i46, and let you take part in a predictions competition for points/prizes. We could make the perks fairly easily and as it is event-specific rather than team specific you have access to many more people with skills. I think it’d work very well and it’s probably less work than actually fulfilling hundreds of weapon signing requests.
So we are basically hoping to that the community shells out 13 bucks on a stat book that is only good for a month and is a repeat purchaser of said stat books. And allows for you to win a lottery and picks for a AS game.
I'm sorry but the baseline tf2 audience will not buy this. Not only are the majority of players not interested in comp and the LAN scene, they're not going to shell out 26 dollars a year, if it's a two LAN set up (not even including the campaign passes and keys).
I mean look at the trends of the passes that were sold over last year, its been decreasing every single campaign. Those were just 5 bucks. You think people will shell out 13 bucks for a book that's only good for a 3 day long event? Twice?
I mean some people in the community are dumb, but they aren't that dumb.
lol all you have to do is make it a hat and make some stupid meme there you go instant millions
this isnt really cringe but i laughed WAY too fucking hard at this
https://www.reddit.com/r/tf2/comments/50a8i4/b4nny_hates_idiots/d72gwi3
flumelol the hate towards b4nny
lol i love b4nny i think he's hilarious that's why i made this thread
also so i have an excuse to post on this thread to respond to him here's an old one i dont remember seeing:
https://twitter.com/4G_b4nny/status/732303459504906241
StroheimHonestly I would be all for this, however there's two problems that I think might come up.
First problem is the hype bubble. The comp hype bubble always lasts like a week on reddit. After like 2 weeks, we're probably going to see them going back to shitposts and memes, and the occasional comp related twitch highlight. That's not even counting if Valve shits the bed with the next update (hopefully not, but it's a possibility nowadays).
Second problem is the ruleset. If this LAN thing gets traction, we need to unify the rules around the leagues. We have like 4 different white/blacklists going on right now, the rules are different for each league, and I'm pretty sure that the admins on each are both stubborn and hardheaded enough to not change the whitelists/rules for unified LAN playing.
i can definitely see the hype dying if nothing really big happens soon, but i've never seen this amount of hype for anything except updates on r/tf2, let alone competitive topics
while another big top level lan (with teams from multiple continents) this year would be fucking amazing, i would be more excited to see if valve does anything with this
especially since now even r/tf2 got pumped up by i58
somebody post this on reddit so it can further r/tf2's comp hype wave
also if its on reddit valve maybe will actually see it
DoctorMiggynetwrkjrkif valve added in game purchases that contributed to funding tournaments (exactly like dota 2) i feel like it could really rejuvenate the scene. if prize pools are larger, it can give pros an incentive to put time into the game.
Maybe we can.
I can ask Eric about having a community made medal put in the mannco store and with the proceeds going to the LAN fund.
Doesn't hurt to ask, the worst he can say is "No"
or not say anything like valve does 99% of the time
but its still a good idea to ask i hope something like that does happen :D
Geel9toads_tfGeel9i saw ny->dallas 87 dollars round tripRaburnSideshowForgive my ignorance on travel within NA but how far seems reasonable to travel for an iseries-esque LAN? We had specs/players from all over Europe for i58 but most of them travelled for under 10hrs to get to the event, including trains etc. and didn't spend more than a hundred pounds on travel.
I don't know how expensive or slow travel is within the US, would people only travel within their region?
If you're driving from west to east, it'll be about 30 hours, but it'd be cheaper to fly in, since you can get a plane ticket as low as like 80 bucks if your timing is right, as long as it's from point A, USA to point B, USA. The longest flight for any NA person should be about six hours at the most, unless they're coming from like Alaska or Hawaii, but I don't know of any comp players that live there.
You're not going to find a cross-country flight for $80 dude
That's pretty ridiculously priced, but it's also important to note that SoCal is much further away from Chicago than NY is from Dallas.
it was a small airlines
http://i.imgur.com/qb7vrme.png
just googled it because i was wondering about prices for teams to fly to lans from within the us
also yeah it being on either coast probably wouldnt be the best (east coast wouldnt be terrible), so i was going off the assumption it was at chicago or dallas
Geel9RaburnSideshowForgive my ignorance on travel within NA but how far seems reasonable to travel for an iseries-esque LAN? We had specs/players from all over Europe for i58 but most of them travelled for under 10hrs to get to the event, including trains etc. and didn't spend more than a hundred pounds on travel.
I don't know how expensive or slow travel is within the US, would people only travel within their region?
If you're driving from west to east, it'll be about 30 hours, but it'd be cheaper to fly in, since you can get a plane ticket as low as like 80 bucks if your timing is right, as long as it's from point A, USA to point B, USA. The longest flight for any NA person should be about six hours at the most, unless they're coming from like Alaska or Hawaii, but I don't know of any comp players that live there.
You're not going to find a cross-country flight for $80 dude
i saw ny->dallas 87 dollars round trip