mann co cap wearers are either playing with the monitor off or invite level hitscans, no inbetween.
Account Details | |
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SteamID64 | 76561198056543825 |
SteamID3 | [U:1:96278097] |
SteamID32 | STEAM_0:1:48139048 |
Country | United States |
Signed Up | June 10, 2020 |
Last Posted | November 6, 2023 at 7:02 PM |
Posts | 48 (0 per day) |
Game Settings | |
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In-game Sensitivity | 0.9 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1024x768 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | G-Wolves Hati-S/G-Wolves Skoll Mini SK-S |
Keyboard | Logitech G710 |
Mousepad | Artisan Hien Soft XL |
Headphones | Audio-Technica ATH-M50X |
Monitor | AOC G2460PF |
how is cheating not just an immediate perma
i'd love to coach, if someone can explain to me how to connect to the mumble/know where I can get more info please let me know
omg fail vs sweaty spaghetti will be the matches to watch
OwenYou have to be more aggressive. This doesn't mean feed all day, but when the time is right don't be afraid to commit to duels, scout is the best 1v1 class. You have to push these boundaries in scrims to find out what you are capable of.
Sometimes just being alive is the best thing you can do though, it just depends on what else is going on.
Whenever my team is losing, my accuracy is always over 75% because my entire game is just running away trying to stay alive and chip-shotting people. But if there's actually a chance to take fights, i'll get closer to 65-70% because I'm taking more fights with harder to hit, but more rewarding individual shots.
Obviously the real goal is 300 dpm and 75 accuracy, but having 75 accuracy and 160 dpm is symptomatic of an issue.
Or you're just a flank player, and your team is losing every big fight quickly, but even then there's more room to draw attention than you might think.
As an aside, if you always loose your duels and don't know how to stay alive in close range, take some time to play soldier in DM against other scouts and take note of what's most effective against you when you're seeing the fight from another perspective. Also play some scout v scout MGE so you can feel confident when entering that situation, and wont just play it safe every-time. Sometimes just running in and creating a problem is the best thing you can do in a group fight because at least the other team has to acknowledge you exist and deal with the subsequent pressure that brings, just think about how much harder fights are if you have damage indicators coming in from people you aren't focusing on.
tl;dr: if you have a fight in which you judge yourself to have the upper hand, simply take the chance and see what happens; this will force you to build an accurate picture of what a good fight looks like to you because you have the required experience. you can also watch demos with the intent of seeing what causes good scouts to want to commit their lives to a kill.
I appreciate the help, I definitely think a lot of my issues come from not knowing when to get aggressive and as a result I miss out on a lot of potential damage.
Basically what the title says. I usually have a scatter acc around the high 70s to mid 80s but I'm hitting most of my shots for 10-15 damage at mid range. Is there anything in particular that could be causing this that I should work on? Appreciate the help.
mustardoverlordfrom my pov it's not that medic is boring, it's just how dependent you are on your teammates for basic awareness/dm
there are few things worse than when you know your heal target is doing something absolutely stupid but you have no choice but to follow them even if you know it's going to go poorly
I don't see how you fix that as long as it's the healer class
As shitty as OW is I've always liked Zenyatta for this reason. His heals aren't entirely dependent on being next to someone, they're LOS based with a timer for when a teammate breaks LOS. He's a fragging class that is capable of healing not the other way around which I think makes for a much more entertaining experience.
Does anyone else feel like medic is a fundamentally poorly designed class? It seems weird to me that the most important class in the game is viewed as the least fun class in the entire game by a large portion of the playerbase. On top of medic simply not being fun for the playerbase at large he's also plagued by the stalemating properties of uber in a 6s environment as well as having one of, if not the most powerful and contentious legal unlocks in xbow.
tsarTipping is a good thing. There's a societally acceptable range of tipping depending on the area and type of restaurant. This allows the customer the ability to greater reward good service with a larger tip, and it creates incentives for the waiter to provide better service. Arguments about how the waiter should just be paid more are moot because the food would just be more expensive. You'd pay the same amount over time, either way. Tipping culture creates better service and a pay structure that rewards waiters being good at their jobs.
edit: Thank you all for downvoting instead of posting why you disagree!
You're actually right, I waited tables for 2 years before college and made so much more money than any hourly job I ever had cause I was incentivized to care (my mother has waited tables for 36 years and makes more money than most college grads I know). If you make a bad wage waiting tables you're either a shit waiter or at a dying restaurant.
G-Wolves Skoll Mini with grips. Good mouse but G-Wolves QC is horrible.
Dope stuff man,
Melee community did it and it worked out really well for them. Surprised the TF2 community didn't follow suit.
You all use american cheese instead of pepperjack on burgers?