tranchemusic
Account Details
SteamID64 76561197979039029
SteamID3 [U:1:18773301]
SteamID32 STEAM_0:1:9386650
Country Canada
Signed Up October 20, 2012
Last Posted April 5, 2018 at 11:15 PM
Posts 670 (0.2 per day)
Game Settings
In-game Sensitivity 2.5
Windows Sensitivity 6/11
Raw Input 1
DPI
650
Resolution
1920x1080
Refresh Rate
120Hz / 1ms
Hardware Peripherals
Mouse Steelseries Rival
Keyboard Leopold tenkeyless (brown)
Mousepad QCK
Headphones ATH-M50x
Monitor ASUS VG248QE
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#29 cp_metalworks feedback thread in Map Discussion

My (following) comments on the map should probably be taken with a grain of salt, given that I didn't play/scrim it for any longer than the week it was in rotation.

Regarding mid, I think one reason it is so soldier-centric is the easy splash spots, in particular near the enemies' right-side door. The area from which soldiers can potentially bomb is a huge width to watch, compared to most other midfights, which is also probably significant.

Another thing I notice is the ridiculously long spam lanes, especially between last and 2nd but also between mid and 2nd. Too easy to hit damage at chokepoints without exposing yourself to harm.

At the last point, if you decide to use your proposed change of closing off that opening, rather than removing the boxes beside the point I'd suggest moving them a couple playerwidths away from the spawn, so that there is still a gap on that side and still a barrier, but neither is as, shallwesay, "prominent." I would also favour opening up the area behind the point, some of those little walls seem unnecessary and obstrusive.

Anyway, overall a nice looking and unique map. I had fun playing it for the one week my team was willing to. Please don't change the tileset/visual style, I like it how it is.

posted about 11 years ago
#13 Soldier Medic LFT IM in Recruitment (looking for team)

Never played with Screwball, but I think it shows pretty poor character on his part to talk about his ex-teammates (who are all very nice people) like that.

posted about 11 years ago
#23 Is there a need for a dedicated competition server in TF2 General Discussion

One thing - people who are playing practice-specific game modes probably won't want to jump around between different things (i.e. go from soapdm to jumping to ammomod etc), so not sure a rotation server would get/stay populated.

posted about 11 years ago
#14 LFT S14 Roamer/ Pocket in Recruitment (looking for team)

Good at killing things but picks his nose on stream

posted about 11 years ago
#11 Pocket LFT ESEA-O in Recruitment (looking for team)

He has a lovely deep voice and a good sense of when to push or not.

posted about 11 years ago
#6 s14 team lf scout and demo in Recruitment (looking for team)

I <3 these guys

posted about 11 years ago
#74 S14 Potential Maps? in Map Discussion

I think Yukon's mid is kind of fun

posted about 11 years ago
#18 redban demo LFT in Recruitment (looking for team)

Only seen him in lobbies but has fun when he plays, which is nice.

posted about 11 years ago
#67 S14 Potential Maps? in Map Discussion

I didn't mind metalworks. Would pick over warmfront, anyway

posted about 11 years ago
#5 Labeled maps for players new to competitive TF2 in Q/A Help

Everybody I've played with has called what you mark "lower tunnel / cubby" on gully "secret"

posted about 11 years ago
#7 new open team LF demoman + 1 in Recruitment (looking for team)

bump

back in town now, add me if you want to try out

posted about 11 years ago
#5 new open team LF demoman + 1 in Recruitment (looking for team)

bump

had some good tryouts tonight, still need more demoman tryouts especially

posted about 11 years ago
#2 new open team LF demoman + 1 in Recruitment (looking for team)

Bump

For the +1, our top priority is a pocket soldier. Great opportunity for an up-and-coming maincaller to show their stuff.

posted about 11 years ago
#1 new open team LF demoman + 1 in Recruitment (looking for team)

Hi there,

My team The White Man's Burden, sponsored by TRANCHEMUSICGAMING a subsidiary of The Late Krew a division of Hard 2 Kill Gaming, was hoping to make the jump to open next season, but we are left missing a demoman at the end of this one. One of our scouts will likely also be too busy to play. As this is basically our 3rd team with most of the same core players, we'd rather not let it die this time.

We would rather pick up a pocket soldier, but can deal with a roamer or scout if it's the right player.

Lineup:
Scouts - Grimm and tranchemusic/???
Pocket - ???/Mr Black
Roamer - Mr Black/???/tranchemusic
Demoman - ???
Medic - Purpleshirt

We've also got backups already, but none of them play much demo (of course)

Add me if you are interested in a tryout

http://steamcommunity.com/id/chasseurentranse

is dead now, apparently.

posted about 11 years ago
#15 Epsilon vs Crack Clan: The Chaplain Perspective in News

GONNA GET FUNBOAT IN HERE

posted about 11 years ago
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