tsc
Account Details
SteamID64 76561198043850090
SteamID3 [U:1:83584362]
SteamID32 STEAM_0:0:41792181
Country United States
Signed Up April 15, 2013
Last Posted September 28, 2019 at 8:12 AM
Posts 862 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 9 10 11 12 13 14 15 ⋅⋅ 57
#10 Pickups.tf in Projects

Yeah, this seems to be the same system as TF2Pickup.net. What exactly does this site offer over that?

posted about 8 years ago
#138 PugChamp in Projects

Hey all, we've been quiet lately working on several improvements - the main one being a nice website to represent the entire operation.

You'll notice on the website information about a Pro League, which we have decided to add after reading the survey responses and consulting with a few experts. Pro League services for NA and EU are already live in beta, with the EU one having already seen a few games played. We're also hoping to get the open system for NA up and running in beta sometime very soon.

We're also hard at work with various QoL improvements, like reducing memory usage so that our website isn't killed while under load and fixing players being marked inactive after a PUG draft expires. These have already gone live and we hope to have many more coming up soon.

As a reminder, we are entirely donation-supported - so if you'd like to help out with maintaining our massive infrastructure or perhaps providing incentives for our Pro League players, please visit our support page or contact us. Thanks again for all of your interest!

posted about 8 years ago
#135 PugChamp in Projects

At the moment the application is designed to rely on its own pool of servers with its own control process, so it's not exactly trivial to add another system like serveme to the mix. We will look into it, though.

We're also investigating the possibility of allowing servers to be marked temporarily unavailable, so that servers utilized for other purposes could still be donated.

posted about 8 years ago
#422 Overwatch, who got in? in Other Games
cirloI saw your tweet... I'm sincerely sorry you aren't one of those :\

It's alright, some things are just not meant to be.

posted about 8 years ago
#417 Overwatch, who got in? in Other Games

Quite a few people behind-the-scenes received invites today.

posted about 8 years ago
#128 PugChamp in Projects

Many apologies for the issues last night. We deployed a patch in order to reduce RCON connection floods that would eventually render the server completely unusable, but somehow it affected our server deployment process. Hopefully the patch we made last night has resolved that as well.

We've also added captain game requirements for testing in alpha, and we are working on figuring out a way to somehow configure the requirements during the beta systems reset so that there will be enough players to captain once it goes live.

posted about 8 years ago
#125 PugChamp in Projects
MumaOk it's been out for 2 weeks. Can we have some sort of captain requirement now? At least something small.

Since everything is being reset between alpha and beta, it's meaningless to impose anything on alpha and beta won't be able to have those restrictions immediately. We will add the functionality and ramp up the requirement over time, however.

posted about 8 years ago
#121 PugChamp in Projects

Just an update on what's going on - alpha seems to be stable enough with no major bugs, so we'll be moving into beta when we can. The main thing we're looking to do is finalize our setup so we don't have to worry about doing any transitions between beta and full release.

So far, we've secured enough game servers to start off in NA, but we're looking for some in EU so that we can roll out the service there as well. In addition, we need to solve our capacity issues with the central server, which we'll probably only be able to do by throwing a good amount of money at servers. To that end, some people have said they'd like to help out with those costs, so we'll set up some way to do so. If you have a preference or suggestion for a payment method or are interested in setting up a more formal sponsorship, make sure to let us know.

As always, feedback and suggestions are appreciated. Thanks again for your support through the bumps in this alpha period!

posted about 8 years ago
#8 yuki in for Sam on Gossip Girl in News

We've been working hard to make global coverage a reality, and this is just the beginning.

posted about 8 years ago
#247 ESEA-O S21 Happenings/Predictions in TF2 General Discussion

Yeah, I don't remember ESEA ever scheduling matches for the second half of the season until week 4, though my memory may be hazy.

posted about 8 years ago
#120 PugChamp in Projects
aierawhenever picking starts the website starts to lock up (like it is completely unresponsive) and it suddenly uses 4 gigs of ram and around a third of my processor, i am on Firefox 44 and the newest version of flash. as soon is picking ends it becomes responsive again

I've made a change to hopefully significantly reduce it. Let me know if it's still happening and I'll investigate further.

posted about 8 years ago
#10 AbiosGaming in Esports
DavidTheWinIt's great that there's so much general hype for matchmaking but do they have to use the most casual pictures of TF2?

If the league providing the vast majority of prizes for TF2 still uses stills from Meet the Pyro, should you really expect that much from a coverage site just wading in?

posted about 8 years ago
#118 PugChamp in Projects

Hey all, sorry for the myriad of issues last night. Some of them are issues we fixed, and others were game servers being strangely unresponsive to RCON commands. We've added a retry mechanism to hopefully compensate for that.

The site is still suffering from overload issues, but those should hopefully be less prevalent when the site is moved to a new server for beta.

posted about 8 years ago
#114 PugChamp in Projects
botmodeis it possible to change server config somehow so the server empties after a pug after say 2 minutes ?
so we stop "running out of servers"

The site will consider any server that is currently assigned to a completed game as free and reuse it.

posted about 8 years ago
#105 PugChamp in Projects

The update is finished - you should be able to see more detailed stats now, and players on the homepage will display a tooltip on hover with some stats.

posted about 8 years ago
1 ⋅⋅ 9 10 11 12 13 14 15 ⋅⋅ 57