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SteamID64 76561198043850090
SteamID3 [U:1:83584362]
SteamID32 STEAM_0:0:41792181
Country United States
Signed Up April 15, 2013
Last Posted September 28, 2019 at 8:12 AM
Posts 862 (0.2 per day)
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#85 StatusSpec in Projects

I'm looking at having a release of StatusSpec very soon with some minor bug fixes and improvements. The main feature I'll be adding in the update is a module to change the in-game team names, similar to the player aliases module.

I was considering also adding a feature which would display the team names on a HUD element, considering that you can't really see the team names in-game except on the scoreboard and win panel. However, given that many casting organizations have nice overlays to display this information already, I'm not quite sure that this feature would be used enough to justify implementing it in. Thus, I'd like to request feedback on whether such a feature would be used.

posted about 10 years ago
#37 TFTV/Twitch Invitational - Group Stage - Round 1 in Events

Actually, StatusSpec will work even if you exec them before getting in a server (unless there's a bug that I'm just now hearing about). It links up the user with the Steam ID and replaces the alias on the fly.

posted about 10 years ago
#33 TFTV/Twitch Invitational - Group Stage - Round 1 in Events

When I meant database I just meant a collection of info. The obvious sources would be leagues like CEVO and ESEA, but right now there are no major NA leagues with public APIs. (In fact, I think ETF2L is the only major TF2 league in the world with an adequate API.) A better option, IMO, would be having TeamFortressTV act as the backend, but I'm not aware of any APIs there either.

If it did come to the rare occurrence where I could implement multiple sources of information into StatusSpec, I would just allow the user to choose which source to use so that they could use the one most corresponding to the match they're watching.

posted about 10 years ago
#28 TFTV/Twitch Invitational - Group Stage - Round 1 in Events

I apologize, I did not realize that the mix^-wp match was not on a CEVO server last night. I can see why there were issues there.

Anyway, I would be willing to implement an automated system to force player names based on an existing database into StatusSpec so that casters wouldn't have to manually create configs, but there is no publicly accessible API to give me that information.

posted about 10 years ago
#21 TFTV/Twitch Invitational - Group Stage - Round 1 in Events
AndKennethA tournament that is intended to be broadcast in a very public fashion should have very strong fakenicking rules or very well put together configs for the new statusspec command that all of the casters are using. It makes TF2 look pretty stupid when casters are calling people something different than what they have on screen. It just makes it look disjointed and unprofessional.

I believe that CEVO's match mod is designed to force players to use their registered alias, as seen when the neat aliases disappeared when we switched over to the team server. However, there is also the issue that some players just have a different alias registered than the one that most people know them by. There really isn't any good solution to that.

posted about 10 years ago
#84 StatusSpec in Projects
takramI was thinking a Dark red for someone on red that's currently 50% of their health or less, standard red otherwise, light red if buffed. Dark blue if hurt on blu <50%, standard blu, light blu while buffed. Something along those lines would be able to get health markers across while maintaining team colors if it's possible.

Would it work if I gave you three options for colors: low health, full health, overhealed? Then I could just interpolate between them to get color values.

mthsadhere are some bugs kurt and i found:

- turning team-colored outlines off doesnt actually turn them off, it keeps the health-based outlines enabled (the commands were correct and everything)
- (this could be a spec tools bug) refreshing the hud crashes the game

1) You have to run statusspec_playeroutlines_force_refresh afterwards. It's a glitch that I can't easily fix.
2) That's a general TF2 bug right now that I just verified.

posted about 10 years ago
#81 StatusSpec in Projects

StatusSpec 0.12.0 is now available, and contains several feature additions and changes to the Medigun Info module as discussed above.

posted about 10 years ago
#79 StatusSpec in Projects

It looks like there's enough demand for it, so I hope to have advantages done for 0.12.0.

WolfMachinaI'd like to see it return, preferably with it's own background so I can match it to my hud. It also would mean that the charge bars could be disabled if for some reason you wanted to do so, like matching it up to a hud theme, since you'd have uber % and %advantage.

Unfortunately, I don't think that any implementation would have a specific background for the advantage label, simply because the advantage label will just be a part of the red or blue medigun info.

takramI'd also love to utilize health-based player outlines, but lacking the ability to distinguish between teams keeps me from using it. Would it be possible/too difficult to change the shade of the outline based on player health as opposed to a pure green/red distinction?

What do you have in mind?

Right now, current limitations prevent me from changing the alpha value of the outline, so it can't fade based on health. (I'm half-tempted to file in the issue tracker to ask for them to expose the glow manager, which would make things so much easier and better.) The only thing that I could do is attempt to change the glow color, but even then I'm not sure of the best way to do that while giving users a way to sufficiently customize it.

posted about 10 years ago
#75 StatusSpec in Projects

bluee and I have been working on the next release of 0.12.0, which will incorporate some requested changes to the medigun info feature.

There's one feature that we have talked about and we don't know whether to implement it back in, and that would be the advantage amount label from AdvSpec. I personally feel that advantage information is better conveyed by the charge meters themselves, and also that putting a number on the charge advantage is weird because different mediguns build at different rates and one medigun can pop at a much lower percentage than the others.

However, since it's a feature of AdvSpec, I understand that there may be some demand for this feature to reappear in StatusSpec. Thus, I'd like to hear some feedback on the usage of this feature so that I can make a more informed decision on whether to include it in StatusSpec.

posted about 10 years ago
#22 TeamFortress.TV Invitational - Powered by Twitch in News
NebulaMeat Market not playing? :/

Arizona Iced Out Boys not there as well, unless I'm missing something.

posted about 10 years ago
#71 StatusSpec in Projects

StatusSpec 0.11.3 is now available. This should fix most if not all issues with player outlines. There are still glitches which are unavoidable, but other than that this approach should set team colors properly.

posted about 10 years ago
#70 StatusSpec in Projects
spiceNo, the problem is still there. About the steps, I just started a demo and wrote statusspec_playeroutlines_enabled 1, statusspec_playeroutlines_team_colors 1, statusspec_playeroutlines_force_refresh in console. Then it's fine until you go to the start of a demo or a tick before the current one.

Thanks. The fix just released was really aimed at issues when switching servers/demos. While this probably should have been fixed as well, I have a possible idea for why the glitch is still happening. I'll see whether it can't be fixed.

posted about 10 years ago
#68 StatusSpec in Projects

StatusSpec 0.11.2 has been released to fix an issue with player outlines not changing colors for players joining an old player slot (i.e. when a player reconnects/loading a new demo).

posted about 10 years ago
#67 StatusSpec in Projects
DuckyI'm experiencing a bug similar to spice's problem, I make the outlines team colored and if I switch demos they go back to being health based and no matter what commands I use it stays like that until I restart TF2.

I have a feeling I know why this issue is occurring. I'll see if a patch for it can be released tomorrow.

posted about 10 years ago
#65 StatusSpec in Projects

I have not been able to reproduce any major issues with outlines not displaying properly after the update I released today. As I've mentioned before, there are a few glitches, especially related to switching settings, but they usually get cleared up after using the force refresh command and waiting a few seconds.

Can you give me some more specific steps to reproduce the problem?

posted about 10 years ago
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