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SteamID64 76561198043850090
SteamID3 [U:1:83584362]
SteamID32 STEAM_0:0:41792181
Country United States
Signed Up April 15, 2013
Last Posted September 28, 2019 at 8:12 AM
Posts 862 (0.2 per day)
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#2 How do i apply an attribute to only 1 player? in Customization

I've never heard of that being possible. If I remember correctly, network variables have to be the same for all clients and the server.

posted about 10 years ago
#45 FROYOTECH.tv in TF2 General Discussion
kyleHKI could be wrong but I remember hearing that the steam browser is just a re-skinned version of IE. Can someone confirm/deny?

Either way I would prioritize mobile over IE/steam browser.

it used to be based on ie. now its some old ass version of chrome

That should be fixed soon... the current client beta is using the latest version of Chromium.

Major update of embedded web browser to increase performance, reliability, and to bring in various security fixes and functionality updates
posted about 10 years ago
#31 PSA Invite players in TF2 General Discussion

I think it was actually the game from the night before - most of wood pig has aliases on ESEA that don't match up with the aliases they're most commonly known as. That makes it confusing to understand which players are which, and the aliases are often unwieldy to the point where they are difficult to use in play-by-play commentary.

posted about 10 years ago
#29 PSA Invite players in TF2 General Discussion

StatusSpec unfortunately isn't effective right now without premade configs.

posted about 10 years ago
#15 My Gaming Edge JC Update #1 in TF2 General Discussion
mince__Devonif possible you should add accuracy stats, like there was before in past versions... i really miss
those stats.

wasn't there some huge, cumbersome issue with accuracy stats in older versions that ended up getting them removed?

There was a discussion on the issue a while back. Simply put, there is no completely accurate way of doing so, and most methods are generally resource-intensive.

posted about 10 years ago
#35 FROYOTECH.tv in TF2 General Discussion

It's also worth noting that streams are totally broken on mobile. I'm not sure if it's possible, but showing displaying something different (maybe just the link to the stream?) when it's a mobile device would be nice.

posted about 10 years ago
#120 StatusSpec in Projects

StatusSpec 0.17.0 is now available.

The only major change in this release was adding support for automatically retrieving player aliases from the ETF2L API. Unfortunately, no other leagues can be supported because they do not have an API, but if they do release one with the required features, I would be more than happy to add in support.

posted about 10 years ago
#16 TF2 Not Working in Q/A Help

Check if your tf/scripts/items/items_game.txt has the text you're seeing in that KeyValues error, and if so, delete it and restart the game and see if it keeps having the same error.

posted about 10 years ago
#6 ESEA Invite Roster Locks Removed in TF2 General Discussion
LKincheloeSo... What does this mean? Are Invite teams no longer limited to X-number of player transactions?

This means that Invite teams can trade players even after the league-wide roster lock.

They still have to abide by the Invite roster restrictions, which for TF2 are:

  • Invite rosters are limited to 6 starters, 3 backups, and 1 manager.
  • Invite rosters are limited to 5 player additions over the course of a season. The beginning of the season starts at the end of registration.
  • Invite players will be limited to two (2) Invite teams per season.
posted about 10 years ago
#31 ESEA Schedule and Notes in TF2 General Discussion

Spreadsheet went down, I assume it's being fixed.

posted about 10 years ago
#23 i52 Perk Fulfillment in News
enigmaI've been getting a persistent trade error (28) on a ton of trades for the past few days that won't go away. If anyone knows any way to fix this, please let me know.

Have you been using the Steam client when you get that error? In my experience, sometimes the Steam client just refuses to work for community-based things like trading, but using a web browser and trade offers works perfectly fine.

posted about 10 years ago
#29 Ruleset Discussion in TF2 General Discussion
AdmirableInstead of a artificial halftime I'd like to see a longer period in between rounds, which is the natural break in the flow of the game. Players would be frozen in spawn for 20-30 seconds before a new round begins, but the time doesn't come off the map clock until the round starts properly. Something like the way the clock stops in American Football? (I don't know what I'm talking about!)

I don't think it's possible to stop the clock from running off during the beginning-of-round "freeze time" (mp_enableroundwaittime). You could try to mess with the end of round time (mp_bonusroundtime), where there isn't a round timer to affect.

However, in either case, the server clock (mp_timelimit) will still run in either case. It will always end time when it is that number of minutes past the map start time.

There's probably a way to hack around all of those restrictions, but that would require server plugins.

posted about 10 years ago
#3 4Hire in Off Topic

Not sure that anyone around here actually runs a server that's custom enough to require a plugin that's not already publicly available, so I'm not sure how much you could get there (from TeamFortressTV at least, you'd have a better bet on AlliedModders).

Stream assets, on the other hand...

posted about 10 years ago
#119 StatusSpec in Projects

StatusSpec 0.16.0 is now available.

This release contains minor (albeit breaking) changes for the MedigunInfo.res file. If you are using medigun info, you need to add a certain variable to each medigun meter. This GitHub diff shows the change more clearly than I can explain it. If you're still confused, I'll try to explain it as best I can.

The local player changes from yesterday are included. In addition, with suggestions from the one and only BLoodSire, I've added the feature to only display the item icon for the active weapon for the loadout icons module, and also the feature to change how the charge meter is displayed depending on the medigun (for example, having light blue for the regular medigun and hot pink for kritz).

As always, I need your feedback and suggestions to make this plugin even more versatile.

posted about 10 years ago
#118 StatusSpec in Projects
AndKennethThat local player thing is pretty cool. Would there be a way to get a cvar which would automagically set it to who you are spectating all the time? From the description it looks like you have to press a button every time you switch to a player to set them as the local player.

Consider it done for the next release.

posted about 10 years ago
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