I'll look into making a plugin that extends the timelimit automatically if there are still duels going on. Shouldn't be too difficult to do.
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SteamID64 | 76561198043850090 |
SteamID3 | [U:1:83584362] |
SteamID32 | STEAM_0:0:41792181 |
Country | United States |
Signed Up | April 15, 2013 |
Last Posted | September 28, 2019 at 8:12 AM |
Posts | 862 (0.2 per day) |
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After a while servers tend to get glitchy. That's why it's recommended that servers have a map change to reset the map every hour or so. You can do that by just having the MGE map in the mapcycle and setting mp_timelimit.
Get the IP of one of the servers and use it to run a traceroute. That's the best way to figure out where your routing is messed up.
hanbrolohas the match already started?
Still in pregame, all players in the server.
You'd have to look into the YouTube comments API.
Is there any source code available for the plugins posted in the downloads? I couldn't find any, and I'd like to figure out how they work for learning purposes.
May the best luckiest one win.
I'd like FTP access. I might be able to pull something together.
hookyeXtineI think a free division for CEVO would be great. Maybe make it a ladder format so team stability isn't an issue. Could even have "seasons" that run concurrent to the other leagues. Top team in the free ladder division gets paid entry into neXt season of pay division.can't wait to see iT not pay for anything
Solution: make the free divisions not have any prizes except for qualification into higher divisions. After all, there's a difference between "amateur" and "professional".
LangeDoes a web dev with some time to spare want to cross reference the STEAM_IDs of all rostered UGC players with all rostered ESEA players? How much of an overlap is there? Is UGC *really* a feed league to the paid leagues? If so, then I think CEVO implementing fees across the board is okay. If not, then maybe we do need to consider a free option for CEVO.
Show ContentUGC would probably be willing to turn over their STEAM_ID data pretty willingly to help create a metric like this. A scraper would have to be written for ESEA, as they have no API. This is outside the scope of my abilities, but maybe someone else can tackle it.
I was planning on working on a project like this. If I could have access to a UGC API (which supposedly hasn't been released yet), it would be much easier to work on.
slipzMrPoT4tOthesupremecommanderWould it be possible to have some free divisions and some paid divisions? Some lower free divisions would be pretty nice while maintaining the higher divisions as paid.
So anyone can "pay their way into invite" ?
The way the old CEVO was ran had an amateur league, which was basically open, and it was free to play. Then it had a main division, which was the middle division, which I believe was pay to play. And then, they had professional, which was equivalent of invite, which if I remember correctly was pay to play and not everyone was able to join it, only the teams that qualified.
Yeah, exactly. You'd have to qualify to join the top divisions like Invite and Professional, but if you felt confident you could join Main and pay the league fee, or something similar.
CEVO_SpanglerBubbawhat about divisions? as far as im concerned there only 'open.' would there be added divisions such as IM, Main, Invite? Or something along those lines?
Depending on how many teams we get, their prior experience in other leagues (ESEA, UGC) we have the potential to have the following divisions:
Open
Amateur
Intermediate
Main
Semi-Professional
Professional
Invite
Would it be possible to have some free divisions and some paid divisions? Some lower free divisions would be pretty nice while maintaining the higher divisions as paid.
Bubbawhat about divisions? as far as im concerned there only 'open.' would there be added divisions such as IM, Main, Invite? Or something along those lines?
CEVO in Season 2 indicated it would expand to a Main division for Season 3, but due to lack of participation only kept the Open division. They'll probably port over the divisions from ESEA.
I could help out with helping CEVO link up a server arsenal to their systems and maintaining it, if they're interested.
Alright, I think that there's at least one agreement that can be reached - a new league has to be somewhat concrete first before we can judge whether or not it's the best solution going forward. It's not going to do anyone any good to debate further on whether the effort to make a new league should be taken.
I'm going to try to organize a unified team of people who are interested in working on a league. If you're interested, talk to me on Steam.