Isn't that limit for the title? I've sent longer PMs than 50 characters.
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SteamID64 | 76561198043850090 |
SteamID3 | [U:1:83584362] |
SteamID32 | STEAM_0:0:41792181 |
Country | United States |
Signed Up | April 15, 2013 |
Last Posted | September 28, 2019 at 8:12 AM |
Posts | 862 (0.2 per day) |
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It looks like those are manual tweets given the format.
Also, I'm surprised to find that this drive's been going on since Friday without any sort of formal announcement anywhere - just a brief mention on Facebook and that was all.
Looks like CEVO recently began their crowdfunding drive for the prize pool.
75% of donations goes toward the Season 4 Main pool and 25% toward the Season 4 Open pool, according to their breakdown. Of course, Main already got $1,300 (65%) and Open $700 (35%) of the initial $2,000 pool.
They also give some interesting incentives to donate - at $20, a shoutout on CEVO-TV during playoffs; at $50, a match broadcast on CEVO-TV; and at $150, a chance to play with CEVO staff. According to Lange in the registration announcement, CEVO-TV casting will most likely be done in coordination with TF.TV and eXtv will also cast matches of CEVO, so it'll be interesting to see who does the shoutouts and casting for those perks.
It looks like even CEVO hasn't properly announced the crowdfunding drives yet (at least as far as a headline on their site or an article here, though the crowdfunding is on the main page), so I'm hoping that Lange & co. have a better overview than I have.
QuindaliI realize the site's just getting updated with everything, but I failed to find anything about gameplay rules etc. When can we expect an official rule listing like UGC's or ESEA's? jw cos I think it would save a lot of Q&A back and forth and it's an easier way for everyone to know what to expect, especially for those teams who still aren't sure what they're doing.
mostly concerned with: weapon ban list, server/client usage, scheduling/rescheduling/reporting scores
I don't know where the TF2 rules were, but I remember seeing them somewhere.
reillyI heard last season that some people managed to play matches without client, since the server doesn't have a way of ensuring the client is open. In the case of using non-league servers, or even league servers, is there a way of ensuring only paid players enter the server? Do we have to cross reference steam-IDs like UGC?
CEVO does record on its website who on a team has the client open during the scheduled match time, so I presume that if there was a discrepancy they would just overturn the results of the match.
Which brings me to a question: will CEVO have an API to access information about the league such as teams, players, season standings, brackets, etc.? If not, is this on the roadmap?
Plugin should be ready and working, I haven't had the chance to test this on a live server but it's based on stuff that I've worked on before.
https://github.com/fwdcp/TF2-Round-Clock
The main cvar is mp_roundtimelimit, set that to what you want it to be. IIRC the default for 5CP games (and the default for the plugin) is 10 minutes.
Let me know if any issues come up.
eXtineAFAIK this would have to be implemented via plugin.
It will. I've experimented with modifying in-game timers a bit and probably will release one later tonight.
I think that the round time and timelimit are more akin to the play clock and game clock in American football when it comes to parking the bus, but I don't think we need another long-winded metaphor description.
Unfortunately, the problem with trying to test a shorter round time limit is trying to simulate it realistically - people play much differently in a low-stakes scrim or PUG than in a playoff-implications match, as has been mentioned above. However, if there is interest, I can whip up a plugin that can change the round time limit to something else for such purposes.
Heads up, server owners already have a way to find out which account you're sharing with.
It looks like mgemod_stats does the same thing but reduces unnecessary database overhead if you're never planning to enable ELO.
StarzZAny chance you could make the mge server have no elo? :)
I think that would require some modifications to the MGE plugin itself.
Seems like it's fine now.
This will be interesting... a ladder system is something that people have wanted for a while.
Still could forge votes with other people's Steam URLs, but there's no way to prevent that unless you have them log into Steam. Hm...
Lange hasn't actively worked on MGE since 2.0 was released, so I'm not sure why you'd expect him to be fixing the bugs in it. You're better off filing a bug report so that the people who are (namely Cprice) actually know about the bug.