tsunami_
Account Details
SteamID64 76561198041432370
SteamID3 [U:1:81166642]
SteamID32 STEAM_0:0:40583321
Country United States
Signed Up September 7, 2014
Last Posted April 5, 2016 at 1:04 AM
Posts 17 (0 per day)
Game Settings
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Windows Sensitivity
Raw Input  
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Hardware Peripherals
Mouse  
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Headphones  
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#4754 Show your HUD modifications! in Customization
JarateKing-SNIP-

Hey mate, awesome work! Really neat, brand new ideas in here. I understand you are close to release and it is indeed your HUD, however I would like to offer a few possibly beneficial ideas in hopes of bringing the full potential of the HUD out:

  • Moving the chat to the right side under the killfeed and moving the killstreak centered below the crosshair at the bottom. This would prevent chat from overlapping the engi stuff, and keep the semi-important stuff together.
  • A more compact, left-aligned scoreboard, similar to this, of course within the style of the HUD. The current scoreboard seems a hassle to look at and during a match a scoreboard like the example would give easy, quick access without sacrificing as much screen space.
  • Similar shadow of health and ammo boxes with the killstreak box as well.
  • Minimal transparency on the gray health/ammo boxes (Hopefully wouldn't contrast awfully w/ rest of HUD).

Best of luck with the HUD and I can't wait to see the release! I'm hoping some of these suggestions are beneficial to you. I can't wait to play with the HUD.

posted about 8 years ago
#146 huntsman giveaway in CS2 General Discussion

Allahu Akbar

posted about 9 years ago
#12 Mr.Robot in Music, Movies, TV

Woah, thanks for the thread. Definitely checking out.

posted about 9 years ago
#575 flatHUD in Customization
flatlinei have most of main menu fixed, scoreboard fixed, working on trying to figure out the contracts popup

note, this is going to be a hotfix, NOT an update. I have to wait for item servers to get back up before I can start messing with the contracts stuff properly.

You're the man.

posted about 9 years ago
#184 No Hats Mod in Customization
Shankyhttps://www.dropbox.com/s/a2uh7uqe5cuxeiq/dec2014_vanilla_nohats.vpk?dl=0

Finished :)

Known issues:
-Soldier's helmet has the red team skin for blue soldiers (related items: Skullcap).

-Pyro's grenades and engineers helmet use the red team skin for blue team, however the difference is very subtle (light orange for red and yellow for blue) (related items: Conagher's Combover and Torcher's Tabard).

-Strange happenings when I used this .vpk with the beta for my version of the mod removing every hat. I haven't made much progress, but some of the hats I have reskinned didn't work in sv_pure 2 at all and others bypassed the problem I've been having with team coloured bodygroups (the red team skin on blue team etc.) when used at the same time as this .vpk. I haven't run into any problems when the reskins for the Smissmas hats are in the same .vpk as all the other hat reskins so if you have any problems, combine the .vpk's (shouldn't be too hard, but ask and I'll put up some kind of guide).

Lemme know if any of the hats are having any problems as I don't own any of the Smissmas hats and I had to test them on the itemtest map, so I couldn't test all of the LODs or facial flexes (for any hats that have them) and I worked on half of this at 3 in the morning with my eyes hanging out of my head.
Enjoy the FPS!

o/ Update last night with medals and miscs. Looks good, will run and test right now.

Still see a lot of hats e.e

posted about 9 years ago
#88 Remove Sniper Scope in Customization
oblaconfirmed

http://i.imgur.com/8GbCIaW.jpg
http://i.imgur.com/opITpL0.png

What HUD is that? Just rays with the ZimHUD points?

posted about 9 years ago
#76 Remove Sniper Scope in Customization

Could you still use the variant from clean TF2?

posted about 9 years ago
#41 Transparent Viewmodels in any HUD in Customization
Sentienthttp://cloud-4.steamusercontent.com/ugc/537384367518089584/ACD0041C683B59CD7F3CB50939BEF9A8C4CDF3F9/

teech me senpai

posted about 9 years ago
#87 Prism HUD & Clean TF2 in Customization

Only thing I don't like about Clean TF2 is how the texture for the door is not transparent. Is there any way to add transparency to the gray texture on the door?

By door, I am referring to the doors on Swiftwater for example, they now show as a gray block and make it impossible to see outside of it.

For reference, I am using:

    -Decal Removal
    -Misc Removal
    -Prop Removal
    -Surfaceproperties
    -Unlit Playermodels
    -Flat
smzihey is there a way to get the regular rockettrails i need those to dodge

Just don't use the particle removal.

posted about 9 years ago
#167 No Hats Mod in Customization
ShankyI've been working on a version of the mod that replaces any hat/misc that disables a bodygroup with the model of the bodygroup it disables. It's slow progress, but so far it's working nearly perfectly on sv_pure 2 servers for the few hats I've replaced so far.
The one problem I have is with textures for bodygroups with team colours (the soldiers helmet for example). Somehow, when a model is replaced the game defaults to the texture that the model uses, which has saved my bacon from having to retexture every hat that replaces a body group (and create entirely new textures for hats that disable multiple bodygroups eg. Backwards Ballcap with Headphones Disengaged style active). However, the bodygroup models with team coloured textures only use the red texture. I'm pretty sure it's an easy fix, I just need to find the textures for bodygroups first. Does anyone have any clue where these might be located? tf2_textures_dir.vpk > materials > models > player > items > [class] only has the textures for parts of the class models that aren't bodygroups.
Google searches have only given results relevant to the old .gcf files which seem to use a different file structure (one result said point to tf2_materials.gfc > tf but there is no 'tf' subfolder in tf2_textures_dir.vpk)
Bonus points for anyone who can find the .phy files for the default hats.

Edit: Well, fucktits. Turns out the textures for bodygroups are included with the texture for the rest of the model, face, body and all. I have no clue how I'm going to fix this. If anyone is savvy with making custom hats/skins/anything with TF2/The Source Engine/.qc files, feel free to add me and I'll walk you through the process of replacing the cosmetic model with the body group model in the hopes you can figure out how to change which skin is selected.
Also, I apologize for my poor job of explaining my problem. It's much easier if I walk you through each step so as I said, if you think you might be able to help, don't hesitate to add me.
Edit 2: I got the retexture to work by changing which .vmt is referenced in the .qc file, however sv_pure 2 spits the dummy at this point and the hat reverts to it's default model. Assuming Valve never allows custom textures for hat models by whitelisting them or something, we'll have to chose between Soldier hats that disable the helmet bodygroup being visable on sv_pure 2 servers, or having the blue soldier wearing a red soldier's helmet on any server. I'll try to email Valve to see if they'll change this, but getting them to change a huge part of sv_pure seems like a long shot. I'll continue to work on the mod with blue soldiers wearing red helmets in the mean time.

Imo I wouldn't mind red solly hats for time being.

Also waiting on Smissmas update for main one and massacar one.

posted about 9 years ago
#3192 Show your HUD modifications! in Customization
Quertso what do you guys think?

I think you should link me to a dl of that newer menu you made c:

posted about 10 years ago
#309 HUD editing: short questions, quick answers in Customization

Is there any way to change the callout menu (Dialog with Medic, Spy, Incoming)? I know the bg can be changed in clientscheme, but I really want to turn the corner radius on it off, is there any way?

posted about 10 years ago
#3132 Show your HUD modifications! in Customization
DeXtcollycatHere are the broken huds Someone who DL'd before it went down, can you upload somewhere?

^ Would love to mess around with some of them.

posted about 10 years ago
#121 My FPS config in Customization

Just a head's up, might want to update your link to the nohats mod.

posted about 10 years ago
#98 No Hats Mod in Customization

Ignore this post. Excellent work on the mod though. Still iffy on some servers as you said.

posted about 10 years ago
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