it looks like rgl sets sv_restrict_aspect_ratio_fov 2 which means your fov will stop getting wider after 16.65:9 so probably not really worth bothering with it from a competitive standpoint
Account Details | |
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SteamID64 | 76561198374045865 |
SteamID3 | [U:1:413780137] |
SteamID32 | STEAM_0:1:206890068 |
Country | Pirate |
Signed Up | March 20, 2020 |
Last Posted | August 22, 2024 at 1:24 PM |
Posts | 309 (0.2 per day) |
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In-game Sensitivity | 5.2 |
Windows Sensitivity | no |
Raw Input | yes |
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1024 768 |
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120 |
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Mouse | no |
Keyboard | yes |
Mousepad | no |
Headphones | no |
Monitor | yes |
maybe other games do it the same way, in which case this would be a moot point, but tf2 actually allows fov up to about 108.43° (even with sv_restrict_aspect_ratio_fov) depending on your aspect ratio. if you're playing on 16:9, fov_desired 90 is giving you an fov of around 106.26°
edit didn't reload before posting
Lightclaw8 GB RAM
Its a miracle his game doesnt crash, Id assume he has plenty of perfomance mods like nohats and etc, for most people it used to crash often without configs years ago
I mean as long as you're not running other things in the background 8gb should be fine, tf2 is 32 bit after all
trilinear is a type of texture filtering. if you have texture filtering off (mat_filtertextures 0), it doesn't matter whether your filtering mode is set to bilinear/trilinear/aniso, since it isnt using it
I had bought a Herman miller aeron but it was kinda shit and not worth 1500 bucks so I returned that bitch and got this instead. I've been pretty happy with it so far
Wandumsources: dude trust me
Listen bro I'm just saying what I recall, and I phrased it that way too. Here's some messages I could find from the mastercomfig discord, again I'm not sure how true it is, just something I remembered, like I said initinally, but mastercoms has generally been right about things
recording a demo does make your game run slightly worse and Im 99% sure I remember mastercoms saying it messes up hitreg a little, probably not the reason people don't record though
If I remember right you have to restart your game or load a new map between changing r_worldlightmin to see the difference. You could also try pasting everything between the quotes in this line from mastercomfig into your config: https://github.com/mastercomfig/mastercomfig/blob/304c3acc58a951f63c4a8b49a4ba2e065c959582/config/mastercomfig/cfg/comfig/comfig.cfg#L294.
I think probably the setting that would affect that would be r_worldlightmin, mastercomfig uses 999999 for very low and .0008 for low so you could try one of those
batemanI used to use LTSC but I stopped because I wanted the ryzen scheduler that came with updated releases
there's LTSC 21h2 now, I think it has that
I've found that windows 10 enterprise ltsc is a lot more bearable compared to the regular windows 10, though the powershell scripts or w10privacy or whatever are still needed to disable some of the nut shit you don't want
you can change the rocket trail particle effect (particles/rockettrail.pcf) or just the texture (materials/effects/rocketrailsmoke.vmt) to be whatever you like, but it will be blocked by the sv_pure settings of most servers