I downloaded all the imgur images linked on tftv, surprisingly it's only about 40gb of images, any recommendations for where to upload?
Account Details | |
---|---|
SteamID64 | 76561198374045865 |
SteamID3 | [U:1:413780137] |
SteamID32 | STEAM_0:1:206890068 |
Country | Pirate |
Signed Up | March 20, 2020 |
Last Posted | August 22, 2024 at 1:24 PM |
Posts | 309 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 5.2 |
Windows Sensitivity | no |
Raw Input | yes |
DPI |
no |
Resolution |
1024 768 |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | no |
Keyboard | yes |
Mousepad | no |
Headphones | no |
Monitor | yes |
https://docs.mastercomfig.com/latest/next_steps/quick_fixes/#i-want-another-interp-value, however the mastercoms defaults are better anyways, 0.033 literally originated from a typo.
Should be in the same location as the weapon scripts, scripts folder in tf2_misc.vpk. You can extract with gcfscape
Sorry I should've looked at the game files before posting, it's actually volume and soundlevel under the Weapon_Scatter_Gun sections in scripts/game_sounds_weapons.txt, same file as the rocket launcher replacement
The rocket launcher sound replacement method won't allow you to use custom sounds in pure, although you can probably lower the volume of the default sound by changing "volume" or "soundlevel" in the scattergun weapon script.
If you're using weapon scripts for custom crosshairs already, you can edit it right in there, otherwise the script can be extracted from tf2_misc_dir.vpk (it's in the scripts folder and called tf_weapon_scattergun.ctx) then decrypted with CtxConverter/vice. At that point, you can edit it like a text file (change volume or soundlevel) and then put it in tf/custom/whatever/scripts/tf_weapon_scattergun.txt and it'll override the built in one.
man stop shittin up the benchmarks thread
i7-10875h, 3070 mobile max-q
crappy ddr4-3200 (tightened it from 22-22-22-52 to 17-18-18-38)
dxlevel 81, headsfeet, mastercoms low
2560x1440:
4812 frames 11.915 seconds 403.87 fps ( 2.48 ms/f) 48.195 fps variability
640x480:
4812 frames 11.112 seconds 433.05 fps ( 2.31 ms/f) 52.386 fps variability
seems okay for an old 14nm++++ laptop
crackbabydumpster
Your cpu and mobo only support pcie 3.0 so you're not going to be getting pcie 4.0 speeds, at best the theoretical maximum for 4 3.0 lanes is below 4 GB/s. As for why it's so considerably lower than that, who knows, could very well be a crap ssd, could be set to 2 lanes, could be some other configuration issue or bottleneck. I would verify both M.2 slots are set to x4 in your BIOS setup if the option exists.
could be a wayland thing, I would try X to see if it's better
yeah I have it I used to download twitch vods sometimes
swampcreatureMaybe I'm just blind and/or dumb but where does it say bytes 48-51 are for bumpmap scale?
Right in the header spec I linked. There are 48 bytes before the value for bumpmap scale, so naturally it will start at byte 48. In the file in your screenshot, the bumpmap scale is set to 1.0. It's not surprising that it's also set to that value in other textures, which was the basis of your question if I understand correctly.
https://developer.valvesoftware.com/wiki/Valve_Texture_Format#VTF_header
valve wiki says that the header is 80 bytes (so not 32), and that bytes 48 through 51 are for the bumpmap scale