That's not how it works
Epic Game devs are knowledgeable in their flagship Unreal Engine, they can produce content fast because of their experience using it and the tools they've created to make that process easier
Account Details | |
---|---|
SteamID64 | 76561198020242938 |
SteamID3 | [U:1:59977210] |
SteamID32 | STEAM_0:0:29988605 |
Country | France |
Signed Up | November 6, 2012 |
Last Posted | March 2, 2025 at 6:12 PM |
Posts | 856 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
wtzi call dibs on complaining about people making these sort of threads
already did on twitter mate, way ahead of ya.
I agree, Alec has been bullying B4nny very hard and it is very wrong.
Kingorcocthey changed the rules on the website to get them banned
Avatars have always been enforced, you told me you misunderstood the rules so I assumed they needed to be clearer. (https://i.imgur.com/TGbefH9.png), I did not say the rule changed or would change in any way, and it also turns out that rules are very clear (Displaying the TF2PL class preference avatars on your FACEIT profile, [..] [is] required and failure to comply will result in the following bans)
smzithese avatars dont matter anyways every 2nd game in advanced is vs a full time pyro anyways
We have a reporting system in place.
sageSome interesting numbers
I'd like to point out that people can be part of multiple hubs and that not qualifying to queue doesn't automatically kick them out.
The bigger number in NA Beginner probably comes from people waiting other regions to release and joining whatever they can.
Here are probably more accurate numbers, for each user, I've counted participation to the highest hub, starting with EU (if someone is in NA Beginner, EU Beginner and EU Amateur, EU Amateur will be counted). This doesn't count the South-Americans that can't play, but this is the best I can provide right now.
NA Beginner 2652
EU Beginner 1041
NA Amateur 648
EU Amateur 399
NA Advanced 193
EU Advanced 186
EU Invite 123
NA Invite 91
the thing that offends me most about their website is the use of a super thin, monospace font with super high letter spacing that's also white on quasi-black, it's fucking unreadable.
seriously look at this shit
messiahhttps://clips.twitch.tv/AgileWimpyCaterpillarPJSugar
the bot at the end is fucking golden
Excerpt from an email to erics@valvesoftware.com on March 14th
The Demoman's weapons, aside from the sticky launcher, do not call "SecondaryAttack()" or "DoClassSpecialSkill()" during "ItemBusyFrame()" and while "pOwner->m_nButtons & IN_ATTACK2" returns a truthy value. If they did, the bug commonly referred as "Sticky detonation delay" would be fixed.
You could either generalize that behavior into "CTFWeaponBase::ItemBusyFrame" or specialize "CTFGrenadeLauncher" and "CTFWeaponBaseMelee".
Please fix sticky delay bug
EDIT: also
DarkNecridEvery time you take fall damage it's RNG how much you'll take and it's really the biggest source of RNG left in competitive play
Pistol/SMG is big RNG too :(
Hey gemm, thanks for the post, I won't respond to all right now of it but you said
Big Sexy Manive never seen someone get banned on faceit in advanced or invite for offclassing or throwing on captain. on pugchamp admins played pugs, saw that shit, banned for it. they can also check logs quickly for offclassing. in faceit i never see thumbs down reports or whatever get answered, and there's like 1 admin who plays advanced/invite in eu (degu)
Are you sure you're using TF2PL's reporting feature and not FACEIT's reporting feature? We have no way of reading into FACEIT's, I don't remember if there are any plans on letting us, I will ask again. The thumbs-down affect the FBI (in your profile), AFAIK we have no way of reading that either, and I doubt it affects anything in Hubs. Regardless, in Discord there's a #reporting channel with instructions on how to report bad actors, I do encourage adv/inv players to take the 30 seconds it takes to report someone, however I assume most just don't care enough to do so. Please do.
STV not available, https://www.twitch.tv/shade
rofl, im seeing a lot of top medics just denigrating this thread without realising that discussion isn't harmful and it's extremely unlikely that xbow is taken off the whitelist out of this
WhAT a GrEaT cOmMunIty Of iNtElLinGenT iNdiVIduAlS
Crossbow heals from 75 to 150 every 1.6 seconds, with the weapon switch speed moved to 0.5 seconds since Tough Break, this means an optimized healing sequence (shoot bolt, switch to beam, heal for .6 seconds, switch to bow, repeat) heals 75+(24*0.6) to 150+(72*0.6) every 1.6 seconds, or 89.4 to 193.2 every 1.6 seconds, or 55.875 to 120.75 per second. 55.875 is 2.328125 times bigger than 24, 120.75 is 1.677084 times bigger than 72.
I'm not making any points with these numbers, I was just wondering what they would be, and this is what I came up with.
I might be wrong, and optimized healing sequence doesn't translate to real world all the time.
My opinion is that the crossbow is fun to use, but too strong of an healing item. Any powerful healing item will favor the defending side over the attacking side, even though the direct effects can be equally shared, and here is why I think so:
- The defending team should be settled in optimal and superior position, whereas the attacking team will be forced through a predictable path and sub-optimal position, giving the defending team an obvious advantage
- From now on, as the attacking team are entering the fight with a disadvantage, any time spent during the fight *should* on average make said disadvantage bigger
- The crossbow (or any powerful healing tool) increases the average time spent fighting
This is how we end up, I think, with teams holding chokes safely and repeatedly attempting big plays to allow for either team to start off with a substantial advantage that would negate the disadvantage of not holding.
The crossbow is probably one of the most fun and rewarding traits of the Medic class, especially since I have no fucking clue what I'm doing, and I do think it's possible to simply tweak the numbers and keep it fun.
Hey Comanglia, I suggest you start a FACEIT Support ticket and get back to us if it gets resolved
EDIT: As a rule of thumb, we're much more responsive in Discord, help should definitely be asked there :)
TimTumWhat are the results/conclusions of the experiment? Or is that up to the users?
I don't think anyone validated whether or not it made the game better, it could definitely fall into placebo, and it had (massive) drawbacks by changing some physics/weapons (ramp surfing, speedshotting, the wrangler)
Hey, I was gonna nerd-post again but I ended up busy and sick because of LAN.
https://gist.github.com/ldesgoui/743c1cb5d084e7bace5334c9413f31f8
If you like numbers but not reading, here's this:
https://docs.google.com/spreadsheets/d/1UQ7VtDTBdAtZQ7ycqlbzpTE-ToJdWINkOZrn4lkKLJU/edit?usp=sharing