imgur banned my isp for whatever funny reason and it's always a pain reading tftv, most of the time i just switch to my phone on mobile internet
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SteamID64 | 76561198020242938 |
SteamID3 | [U:1:59977210] |
SteamID32 | STEAM_0:0:29988605 |
Country | France |
Signed Up | November 6, 2012 |
Last Posted | December 5, 2024 at 11:08 AM |
Posts | 851 (0.2 per day) |
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hard mode: cant edit your message
yippee!
shoutout to my lovely doggos lux, cupcake, eepily and tob <3
massive shoutout to EoN for coming all the way
shoutout to all the old heads showing up, especially vIKTOR "cAPS" dAGNER, kaja, smirre
shoutout to bestie obvi, wylenn and bv, we definitely had met in game
dédicace a mes compatriotes
shoutout to funny englishmen mak, piggles, "puck" (sorry but lmao), kn, tronald
shoutout to karaoke crew
shoutout to jmax and gideon for sacrificing 10 years of lifespan to put up an awesome show and event,
shoutout to everyone who also worked hard to make that happen,
i had a really good time
support is a weird term. i can't pretend that i care to make it work on windows, therefore It's Not Supported, although i think overall it works right now? because steph and others have contributed
there is a "Deprecate Windows Support" issue on the project because i wanted to pulll a bonehead move, to my knowledge i haven't done that yet, i'm planning on addressing the issue differently by making the plugin function even if not all features can work
i'm sorry if that has stifled adoption, also do talk to me if you need to know anything or if you need to let me understand something is wanted. i check in every now and then but nowadays i haven't as much
i plan on making the change mentioned above and remove some unnecessary features but i've been waiting on SourceMod to gain 64 bit support, that hasn't happened and it's kinda concerning
E: to make it completely clear, deploying on windows is freak behavior
Not on my end
cookietwiikuuDo not try to run your server using the 64 bits binary, it is unnecessary.Would it not improve performance technically speaking? (assuming all the plugins work as intended)
The game server can only run the simulation on a single CPU core (skill issue).
In the current cases where resources are adequately provisioned (one CPU core per game server minus one overall for the OS/other tasks, and the CPU clock is fast enough to keep up with the simulation), the performance change won't really matter much.
It maybe gives a few more opportunities to run the server on slower CPUs, or if you wanna put too many gameservers up (don't do that, that's degenerate).
Server hosters:
Parts of Sourcemod are not ready for 64 bits.
Do not try to run your server using the 64 bits binary, it is unnecessary.
mitchThis is super good - do we need a different build of srcds for it to work on 64 bit or is it cross compatible?
Yes, they're not cross-compatible
Phnxwill the old betas still run in 32 bit?
You mean the betas that let you watch demos? They will probably remain 32bit
P-REC won't work after the switch to 64 bits, the Valve developer who originally signed it doesn't work there anymore, and the current developers are not keen on signing it again (something something security something anti-cheat).
I've summarized the (important) issues from this thread: https://github.com/ValveSoftware/Source-1-Games/issues/5457
If you feel that something crucial is missing, please let it be known.
Somewhere in the thread, I've seen someone mention that they didn't want killstreaks to be recorded, you can put `ds_min_streak 999` in your config.
E: For what it's worth, there's a willingness from the developers to assist the migration off P-REC, so it's not like I'm screaming into the void
Junomastercoms Raising the game from SSE to SSE2 will allow the compiler to do better optimizations, especially for mathematical calculations (as well as more consistent rounding)
Do you think this would affect wall bugs and other things that occur with rounding issues?
i easily wallbug on cp_process_final so guessing nothing changed in that regard
Brockbecause you would get people offclassing on heavy, full buffed, body blocking a teammate, lets say a demo, allowing them to do high end damage without taking any at all, meanwhile the person in front is buffed and able to do damage. Yea, splash would effect the combo of players doing this, but the effect on scouts would be annoying. Its a very specific thing, I dont think people have thought about it much at all, but if this was the case, if this was changed, people would be trying this shit.
https://cdn.discordapp.com/attachments/1102345747506147329/1114493447722774618/image.png
(you can do that in the base game if you stand less than 224hu behind the heavy (1100hu/s * 250ms - 49hu), or alternatively, if you were the last in a row of 5 players)
Wild_Rumpusstickies getting knocked back from a scout/soldier while trying to trap out a choke or catch a pick during an uber happens to me at the very least around once per night of scrims
I'm sure I've witnessed WARHURYEAH (two times ETF2L prem champion) kill himself because of a sticky that bounced on a teammate like that at least once
If DemoFixer is the program that Pazer made a long time ago, it wouldn't be it. It exclusively opens and writes demo files, it doesn't touch game memory in any way.
hoterbranI've got permanently banned on all Uncletopia servers for having a non-targeted name ("PhD. Reht*rd")
The name sounds hateful, but it doesn't actually harm anybody. Does it harm someone? Imagine someone looking at your name and the person is touched by it. Sorry, but that's just being soft. Unmeaningful ban. I don't know which softies collectively decided on this system.
uncle dane told me he hates you