hello i miss being able to prec bookmark things in demos, and there isnt an equivalent in the in game demo recorder. has anyone made a fix for prec since the 64 bit update dropped?
not yet but you can make bookmarks with the in-game recorder, here's the bind for it
bind <key> ds_mark
bind <key> ds_mark
pajarohello i miss being able to prec bookmark things in demos, and there isnt an equivalent in the in game demo recorder. has anyone made a fix for prec since the 64 bit update dropped?
there won't be a fix ever because valve must approve it to work with tf2 without -insecure parameter and they said they won't do it
use in-game recording
hopefully they will merge p-rec features into tf2 so it works better, as it was proposed like one year ago
there won't be a fix ever because valve must approve it to work with tf2 without -insecure parameter and they said they won't do it
use in-game recording
hopefully they will merge p-rec features into tf2 so it works better, as it was proposed like one year ago
suprapajarohello i miss being able to prec bookmark things in demos, and there isnt an equivalent in the in game demo recorder. has anyone made a fix for prec since the 64 bit update dropped?there won't be a fix ever because valve must approve it to work with tf2 without -insecure parameter and they said they won't do it
use in-game recording
hopefully they will merge p-rec features into tf2 so it works better, as it was proposed like one year ago
since valve released the 64bit version of their sdk yesterday, there is a slightly bigger chance that they will sign the fixed version, no? Prec seems to be working just fine after compiling with the new sdk.
there won't be a fix ever because valve must approve it to work with tf2 without -insecure parameter and they said they won't do it
use in-game recording
hopefully they will merge p-rec features into tf2 so it works better, as it was proposed like one year ago[/quote]
since valve released the 64bit version of their sdk yesterday, there is a slightly bigger chance that they will sign the fixed version, no? Prec seems to be working just fine after compiling with the new sdk.
iron1not yet but you can make bookmarks with the in-game recorder, here's the bind for it
bind <key> ds_mark
To add to what iron said, you can also add names to those bookmarks. Each of my class configs rebinds the same key to include the class name. (eg. bind <key> "ds_mark heavy")
bind <key> ds_mark[/quote]
To add to what iron said, you can also add names to those bookmarks. Each of my class configs rebinds the same key to include the class name. (eg. bind <key> "ds_mark heavy")
r00tsuprasince valve released the 64bit version of their sdk yesterday, there is a slightly bigger chance that they will sign the fixed version, no? Prec seems to be working just fine after compiling with the new sdk.pajarohello i miss being able to prec bookmark things in demos, and there isnt an equivalent in the in game demo recorder. has anyone made a fix for prec since the 64 bit update dropped?there won't be a fix ever because valve must approve it to work with tf2 without -insecure parameter and they said they won't do it
use in-game recording
hopefully they will merge p-rec features into tf2 so it works better, as it was proposed like one year ago
Where did you find the source code for prec to even compile it?
there won't be a fix ever because valve must approve it to work with tf2 without -insecure parameter and they said they won't do it
use in-game recording
hopefully they will merge p-rec features into tf2 so it works better, as it was proposed like one year ago[/quote]
since valve released the 64bit version of their sdk yesterday, there is a slightly bigger chance that they will sign the fixed version, no? Prec seems to be working just fine after compiling with the new sdk.[/quote]
Where did you find the source code for prec to even compile it?
RebelWhere did you find the source code for prec to even compile it?
https://github.com/olegKoshmeliuk/Pov-Record
r00tsince valve released the 64bit version of their sdk yesterday, there is a slightly bigger chance that they will sign the fixed version, no? Prec seems to be working just fine after compiling with the new sdk.
I remember the reasoning was that they don't want to sign anything altogether because it's a vector for abuse and cheating
https://github.com/olegKoshmeliuk/Pov-Record
[quote=r00t]since valve released the 64bit version of their sdk yesterday, there is a slightly bigger chance that they will sign the fixed version, no? Prec seems to be working just fine after compiling with the new sdk.[/quote]
I remember the reasoning was that they don't want to sign anything altogether because it's a vector for abuse and cheating